Archive for the 'Games' Category
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I Didn’t Like Twilight Princess

Wednesday, March 14th, 2007

I didn’t like Twilight Princess. Actually, that isn’t true, but if you’re a member of any forums I post on, you’d know that there were many, many aspects of TP that disappointed me, and this has led many to believe I actually hate the game. I definitely enjoyed it, but there was just something lacking. […]

The Zelda Community… Whatever That Is

Sunday, March 11th, 2007

This article is a preview of a weekly(?) column called Metagaming in the Zeldaverse that I will be doing as a joint project for ZeldaBlog and Zelda Legends once they finish their site reorganisation.
I’m going to warn up front that some of you may find this article a little out there in left field. […]

Phantom Hourglass, Now Also Two-Player [updated]

Wednesday, March 7th, 2007

[UPDATE: Phantom Hourglass trailer embedded after the break. Found at GoNintendo.]
For those of you who haven’t been in the know, GDC—the Game Developers’ Conference—is this week in San Francisco, and unfortunately I’m not there. However, that just means I’m back at the homefront finding links and news for you about the future […]

Whose Blog?: Dark Side of the Link

Tuesday, February 27th, 2007

It’s time for Whose Blog Is It Anyway?! The show where everything’s made up, and the points don’t matter! That’s right, the points are about as useful as the Goron Knife! Hi, I’m your host, Drew Linky. C’mon let’s have some fun!
I cannot begin to tell you how excited I was […]

The Middle Extreme

Sunday, February 25th, 2007

When one thing is too bothersome, what do you do? What do you do? You do something to either nullify the situation or ignore it. Or maybe you do something to intensify it. Did you ever think about doing the opposite thing, though? I mean, don’t you want to be as comfortable as possible all […]

Difficulty (or Lack Thereof?) in Zelda

Wednesday, February 14th, 2007

First off, I want to briefly apologise for the recent shortage of articles on my part. I needed a small break from blogging, and thankfully many of the other bloggers were able to cover my lack of writing. A big thank you to all of my compatriots for covering for me! Also, […]

The Balance of the (Tri)Force

Saturday, February 10th, 2007

Four consoles and seven Sages ago, the Legend of Zelda series was simply what it’s title declared it to be, a legend about Zelda. It was about a very simple story about three magical triangles, a woman who was trying to defend them, a man who wanted to take them, and a hero who […]

Tingle RPG Headed to the States?

Tuesday, February 6th, 2007

So sayeth the magazine EGM. GoNintendo is reporting that EGM is listing Tingle’s whatever in the world you want to call it game will be coming State-side sometime during 2007. (I beat you to the punch again, Masamune; you should be ashamed.)
Also while I was surfing, I also found a different article at […]

The Characters of Twilight Princess (Part 1)

Sunday, February 4th, 2007

I wrote this monster of an article awhile back, as the second of my series of Twilight Princess articles. It deals with the characters of the game. I hope you enjoy it, because I spent a ridiculous amount of time on this
Nothing beats a great story. A truly good story will sweep you up; immerse […]

Three Dimensions Only

Saturday, January 27th, 2007

The roots of the Legend of Zelda are written with two letters: x and y. The series started off as a 2D game that would eventually set the standards for what 2D adventure games should be about. The sheer brute force of the first Legend of Zelda for the NES is still unparalleled today. When […]