The Missing Link
Our first sighting of the new Twilight Princess game was way back in 2004 during E3 week, and boy, doesn’t that seem a long time ago. Can you believe it? We’ve been waiting
Having finally saved Hyrule within Twilight Princess, I pretty much have seen everything there is to see (although I still need to go through the collection quests!). I got to thinking, and I realised that there were a few scenes from the earliest trailers that happened to stick out in my memory that I did not remember seeing in the game. And since I am still fanboying over Twilight right now and cannot talk about anything else (and since I’m trying not to make too many spoiler posts on the ‘Blog), I decided to go back to the earliest versions of the Zelda trailers that we saw and see what got omitted from them. After all, since saying what IS in the game is implicitly a spoiler, saying what the game isn’t does spoil anything at all! (Or so I hope!)
To sync up with my talking points, those wanting to follow along with the bouncing ball will find all of the trailers I’m referring to over on The Grand Adventures. Of course, just about ANY Zelda site out there will have them.
So let’s roll back the clock to E3 2004, when it all started. Suffice to say, there is so much in this trailer that, looking back, was merely proof-of-concept footage. Almost none of it made it to the final game as is, and some of it won’t be making an appearance at all. I won’t cover every little detail (because I’m bound to be wrong here and there if I do), but I think you’ll get the general feel of it from this:
For starters, this is a minor nitpick, but you simply won’t find a dead forest. This was included in the trailer because of the dramatic contrast between a very full forest (in the scene just preceding this) and this to show that there are strong lights and darks in the game. But alas, all the forests we see are growing healthily as far as I can see.
This scene almost hurts me to say it’s not in there. This scene was the primary theme in the E3 trailer, really hitting home the “Blades will bleed / Shields will shatter / But as the light fades… / Will the hero rise again?” notion found in that trailer. Unfortunately, there’s no dramatic sunset cutscene where an entire army lines up against our solitary hero. However, make no mistake about it; you will see major horseback combat… and the context will be similar to what you see here and elsewhere in the trailers. (All of which is simply pure awesome.) However, these specific cutscenes do not exist.
We all love Moblins. Well… everyone but Twilight Princess, that is. There are no Moblins in this game. In fact, a few staple
When I saw this scene 2½ years ago, I thought… WOW! Heavy forests to do combat in! I look back in Ocarina, and my favourite section of Hyrule Field was the southeast corner… where there were trees. Sadly, this doesn’t exist, but I have to caveat this. There are thick forests to be found in Hyrule, specifically in the opening areas of the game. However, most of the forest is not part of your sandbox area; they’re outside of the bounds of the map where you cannot go. Sure, there are a few smaller, thinner patches of trees, but your world will not be this thick with trees.
With the highlights of May 2004 passed, we now will move forward to the second of trailers… which was unleashed upon the Zelda Horde at the Game Developers’ Conference (GDC) in late 2004.
Fans loved this scene because it brought back something that Wind Waker had not allowed us to do: dive underwater. And it was only natural for us to want it; having an underwater cam and diving ability is awesome cool. However, unlike what you see here, diving is not possible with the green tunic. *cough*
I always thought that this was some sort of giant on the right-hand side of the image, some actual living creature of sorts. After 2 years, I finally realise that it’s just a stupid statue. However, it’s also a statue that I’m fairly certain does not exist. I am almost confident that I know where this scene is in the game, and that statue… not there. (Or if it is there, the statue looks much better.)
Most of the dungeon scenes that were in the earliest trailers of Twilight I’m sure have been modified heavily if not snipped out completely. (The design of the dungeon rooms in the final product—or at least what my feeble memory remembers—looks very different from the squarish rooms found in the trailers.) However, this room frankly does not exist. There’s no point in the game where you have the Ocarina Fire-Temple-like pillars of flame rising out from the floor. There is something similar to this, but it’s in a very different context (i.e., no fire).
Run for your lives! It’s the sewers of the dead! Nope, not really. The physical place of this picture IS in the game. The ability to see in this fashion IS in the game (albeit with different graphics). But all these creepy dead people everywhere? Nope. They’ve changed this scene to look like something else.
I’m going to go out on a limb on this one because I frankly don’t know if this is there or not. However, a fellow webmaster and I agreed that both of us didn’t see this in the game, namely Link getting all wrapped up in spider webbing. Now your mileage may vary on this, so if you find this, let me know, and I’ll give this a strikethrough.
This boss? He’s a no show. Nintendo fired him sometime in the past two years. But don’t worry; they fired him because they found much better talent to cover his role. Trust the TML on this one. You love bosses long time.
This enemy does exist in the game. In fact, you’ve seen him before. But he does not look like this.
And with that, we wrap up 2004, knowing that quite a hefty bit of what Nintendo presented was stripped out and tossed away into the garbage. (There’s probably some interesting things in Nintendo’s garbage, I’d reckon!) So now let’s move forward to the last trailer that has significant deviations from the final product: E3 2005.
This trailer doesn’t have too much that’s different as apparently Nintendo had really solidified the content down by this stage of the game. However, there were a few nuance differences, and this is one of them. The context that surrounds this scene is still intact, but Colin (pictured above) does not crawl through the tunnel in this picture. Link eventually will, but Colin will not.
And last but not least, chalk this picture up as another “this happens but not in this way”. This is really just a graphics update, and you’ve seen the new version of it. In this trailer, Link changed to Wolf Link as if he blended. His face gradually became more furry as a snout grew out. In the new version of it, Link sort of instantly becomes a wolf, but from his legs upwards (or frontwards, in the wolf sense).
And there you have it! Hopefully all your delicious speculation about Twilight Princess didn’t depend upon this. If it did… well, you’ve only got a few days or weeks left until you get to play, so get cracking!Follow This Entry | Leave a Response | Trackback
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