On the UK Wii site, there is an interview with the creators of Zelda, and it’s been translated into full English. It’s an awesome read as it really puts a few things into perspective for us.
Iwata interviews some of his fellow Zelda staff members and it makes for good reading. Although I cannot guarantee the accuracy of the translation as NoE do want to localise this for the Western Audience, I would say that it is pretty reliable as they are a Nintendo establishment.
Iwata asks a few brilliant questions, and in some cases the interview feels more like the ramblings between friends than a serious ground breaking interview. Yet, there are a few bits of information that have been revealed to us. It’s nothing ground breaking, but it still shows that the creators really do care about the game, and Miyamoto still has a very large influence indeed. A few choice quotes are below
In other words, what the player has just done will be useful to them, but by itself it isn’t enough to solve the next puzzle. So you feel that making the player think about that extra step is what makes a Zelda game?
Nothing at all. There is no waste in terms of time or data. I learned a lot from that and tried very hard to reach that level of quality during development, but there were a lot of questions for which I wasn’t able to find answers. For example, I wasn’t able to find satisfactory answers to questions such as whether or not it’s still necessary to allow the player to cut the grass in Zelda games.
Apart from what everyone else has said, I would say that it’s the realism of the game world. In other words, whether or not the player will be able to enjoy the story without feeling that it is unnatural. This is something that Miyamoto-san mentions frequently, but I don’t mean the kind of realism where each individual strand of hair is accurately depicted, but rather the fact that a shop owner is not likely to give a hearty welcome to a child that comes into their shop in the middle of the night.
That’s right! (laughs) But things can get out of hand if you overdo it. On the other hand, if we don’t put enough of these things in the game, Miyamoto-san will always notice it and send an e-mail saying something like: “I went to all the trouble of trying this in the game and I was sad because I didn’t get a new reaction from any of the characters in the game.” I called these his “sob story e-mails”.
Read the article in full here .
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