Secrets within the TwilightOctober 21st, 2006 at 3:28 pm by The Missing Link
WARNING: This post reveals some minor spoiler information about Twilight Princess. If you wish to be surprised about the game, do not read this post. You have been warned.
The mysteries of Twilight Princess have been many. In fact, even though we know for a fact a rough outline of the intro of the Twilight storyline, as a result we only have more questions than we ever had before. Since then, the secrecy of Nintendo about this game has been incredible, but slowly the veil that separates us from the object of our affection is beginning to reveal itself, and a few hints of spoilers that we will find within Twilight are unfolding.
Here begins that very process. Continue reading only if you dare.
For all of you who so desperately wish to know everything Zelda, head on over to this link where you’ll find scans of this coming month’s Nintendo Power article on Twilight Princess. Weighing in at an impressive four pages, the secrets it reveals are amazing. Since not all of you have X-ray vision strong enough to read the miniscule text, let me reveal a few of the more juicier tidbits from this. (All emphasis is mine.)
- Twilight is “enormous, providing as much gameplay in the overworld (Hyrule and beyond) as in its nine huge dungeons.” Beyond? Are we going to get to leave Hyrule this time?
- “By swiping the remote, you’ll make the hero slash his sword. By thrusting forward while Link moves towards a locked-on target, you’ll instruct him to jab his prey. Shake the Nunchuck to have Link spin 360 degrees, slicing every enemy within his range. The remote also gives you pinpoint aim with projectile weapons. And, when Link is in wolf form, waving the Wii Remote causes him to maul enemies with his teeth and claws. A shake of the Nunchuck makes him spin and beat bad guys with his body.”
- “Your journey begins in Ordon Village, where Link works as a farm hand, herding sheep from the back of steed Epona and teaching the local children the proper use of a slingshot and a wooden sword. When shadow creatures appear from the twilight realm then trash the village and take some of its citizens captive (including the children) the young rancher finds himself, in the form of a wolf, behind bars in the twilight realm: a dark and deserted version of Hyrule Castle. That’s where the mysterious Midna comes into the picture and leads Link to the Twilight Princess. It doesn’t take much guesswork to figure out the princess’s real identity, but it’s still a thrill to see her pull back the hood of her cloak and reveal herself. She exposes Link, too, as the one who must lift the kingdom from the shadow creatures. From there, the adventure unfolds like the classic Legend of Zelda game that it is. Link ventures far and wide, both as a world and as a human, out of his ranch hand getup and in the green tunic—the Hero’s Clothes. Later he earns additional armor that bestows him with new abilities.” Well, that dispels all the rumours that Midna was the Twilight Princess; however, I am intrigued by this armour thing…
- “The Gale Boomerang, an updated version of one of Link’s longstanding weapons, creates a whirwind that picks up and carries items back to the hero. It’s also capable of hitting targets in a series. After you point to your targets then let go of the weapon, it sails to each destination, causing havoc for the enemies, and even carrying bombs to Link’s target.” It’s the next coolest thing compared to the bomb-arrows from Link’s Awakening.
- “The Hero’s Bow is another new version of an item that Link has had in his arsenal for some time. While riding Epona across the battlefield, Link can turn and fire arrows at those who wish him harm.” But wait, that’s nothing new. There’s more to this one than meets the eye, methinks…
- “He carries two types of Clawshots. A single claw works as a grappling device, letting the adventurer reach new heights. Dual claws work like Tarzan’s wires or Spiderman’s webbling, allowing Link to swing over gaps.” Absolute ninja, right there.
- “Iron boots also have mutiple uses. They grip magnetic surfaces, letting the hero walk upside down on the ceiling. They also make Link sink to the bottoms of lakes and rivers, and keep him from being swept away by strong winds.” All of this we’ve either seen or done before.
- “Another heavy item, the Ball and Chain, forces Link to walk slowly while he’s carrying it, but powers through enemies and weak walls.”
- “On the lighter side is the Spinnec, a rotating platform with which Link charges into enemies and hovers over the ground. It has gears that make it latch onto tracks and reach otherwise inaccessible areas.” It’s the combination of a frisbee and the Spider Ball from Metroid Prime, sounds like!
- “Link has three types of bombs, as well…” Three? Three? Lemme guess the types: little boom, large boom, REALLY large boom.
- “When twilight realm’s dark magic turns our hero into a toothy beast, he is capable of digging holes to discover passages, and can use his canine senses to root out secrets. His passenger, Midna, offers clues, creates an energy field that stuns and targets enemies, and guides the wolf difficult terrain. But, Midna’s involvement doesn’t stop there. At a crucial point in the adventure, she gives Link the ability to travel long distances in an instant, telporting from one exotic location to the next.”
- “Beyond the main adventure, the game is loaded with side quests and item collection. Not only are heart pieces (now five to a heart container) scattered all over the land, but so are a series of golden bugs and limp Poe’s Souls (found only at night).” What’s this with five? This is going to lead to the thousands of heart pieces problem once again. If one of those nine dungeons is the last one, that means eight full heart pieces. Starting with three, that makes 11, meaning the last nine (to, of course, reach a full 20 hearts, as is tradition) will make for 45 heart pieces. Yikes… And can anyone say Golden Skulltulas and Big Poes? That has Ocarina written all over it.
This is only a small bit of happiness which Twilight Princess can provide. For anything else, either visit Venus, Queen of Fairies, in the Fountain of Happiness or buy the game for yourself.
Filed under Timeline, HumorFollow This Entry | Read Other Posts by The Missing Link