ZeldaBlog

Ocarina of Time, Quick and Dirty

August 31st, 2006 at 6:46 pm by The Missing Link

A faithful reader of ZeldaBlog clued me into a little titbit the other day of something that I had already found but had not mentioned on the blog. That little something was the first tool-assisted speedrun of Ocarina of Time. In case you’re not familiar with the term, a speedrun is essentially an attempt to complete a chosen videogame as fast as is humanly possible. In the case of tool-assisted speedruns (or TASs), the players use tools to make the runs… theoretically faster than that because they’re able to slow down the game to make complex actions occur faster than our human-limited reaction time would allow.

Now as much as I do love speedruns (I was hooked ever since I saw Super Mario Bros. 3 beaten in 11 minutes), I typically don’t mention speedruns here on the ‘Blog because, well, most speedruns of Zelda games fall into two categories. The first category involves speedruns that are boring because they exploit some glitch in the game that allows the player to defeat the game within the first five minutes, thus rendering the actual game rather pointless since it shows nothing of the actual game. The rest of them, as most RPG speedruns are, are boring because they’re long and tedious (four hours plus) and just show someone going through a game we already know… just at a much faster clip; there are a set number of things that have to be done to beat the game, and we all know those things that must be done, thus reducing an RPG speedrun to BTSTBT Syndrome (Been There Seen That Bought the T-Shirt Syndrome). Speedruns of action games like Mario are different because the player blatantly demonstrates sheer skill at every single point in the run to make it just that fast. And while I know RPG speedruns aren’t easy and require just as much skill to make, they just aren’t–how to say it?–flashy.

However, when I dared to spend two hours and 34 minutes (actually less due to me speeding up the video and skipping cutscenes) to watch the TAS of Ocarina of Time, I actually found my mouth agape with wonder as my eyes fixated on the spectacle. It wasn’t just the speed of the run that impressed me. (That’s BTSTBT Syndrome, of course.) No, for me it was a mixture of two things: (1) how impressively glitchy the Ocarina game engine is (I never realised that you could abuse it so), and (2) the fact that the dungeons were done well out of order. (I always allow myself the indulgence to personally do my hardest to force the game to let me into some dungeon out of the normal sequence on subsequent playthroughs of the game, just to see if I can get away with it.) This speedrun was like Ocarina on some hallucination-inducing substance; things that shouldn’t happen… happen, exposing just how fragile the actual computer code that comprises perhaps the most well-loved video game of all time is. (Perhaps this is just the software engineer in me getting my “fix,” but it’s good stuff.)

As such, I felt compelled by the goddesses themselves to relay to you some of the things I never expected could be done in Ocarina… and here’s the kicker, in the order they occurred in the speedrun:

1. BOYS NOT ALLOWED! — I don’t know what sweet talk Link gave the Gerudo guard there, but she let him in! (I guess Link just has a way with the ladies.) Anyways, no, young Link is not even supposed to be allowed in there, but immediately after killing the Deku Tree, Link is able to glitch his way over the fence (with the help of a Cucco). Thankfully, Link didn’t get captured while in there, although I am deeply curious to find out would happen if a Gerudo did catch young Link while in there. But that’s not all; it gets more unbelievable. Guess where Link is going next…

2. Back to the Future — Link makes it past the gate on the other side of Gerudo Valley… and through the Haunted Wasteland (without the aid of either the Longshot nor the Lens of Truth!) to arrive at the Desert Colossus for the first time in the game. But that first visit to the Colossus should be made by adult Link! But the game doesn’t care; it’s the first time… so let’s introduce Sheik and teach Link the Requiem of Spirit! Awesom–hey wait a minute! Zelda’s still a princess back at Hyrule Castle (which we haven’t even been to yet…). Whoops!

3. “Officer, my license SAYS 17…” — While we’re doing things we shouldn’t be doing during the youthful half of the game, young Link decides to try his hat green cap at fishing. He does pretty well, catching the lunker the first try, but instead of a piece of heart for a prize, he gets the Golden Scale, the adult prize for catching the big fish. This substitutes our need for the Silver Scale, thus allowing us to get Ruto’s Letter (and a Bottle) just following this.

4. Bombs? We don’t need no stinkin’ bombs! — So why did we go to the Spirit Temple that early, other than to get it out of the way? Bombchus. Link doesn’t have Bombs yet (since we haven’t been to Dodongo’s Cavern yet), but Link doesn’t have time to worry about those pesky inconveniences. So Bombchus will substitute nicely, especially since they will gladly blast you to hard-to-reach ledges (that you’re not supposed to be able to ordinarily jump to), thus bypassing sidequests, mini-bosses, and one half of the Dondongo’s Cavern itself.

5. The Laws of Cutscene Physics — I should note that Jabu-Jabu’s Belly was done prior to Dodongo’s Cavern (which is not theoretically possible, but at this point we might as well stop trying to keep hold of those inconvenient “facts”). So in this cutscene, do you notice anything… wrong? What about that bracelet on Link’s arm… that… oh, Darunia gives to Link? That Link hasn’t been to yet? But the game “knows” that he’s supposed to have gotten the Bracelet and Bombs in order to open up Zora’s River so that he can get here… (which we bypassed with the Golden Scale and swimming through the tunnel into the Domain), so… by the Cutscene Corollary, Link must have the Goron Bracelet! Exuberance!

6. There’s Something Fishy Here — See Switch. See Fish. Switch needs something to hold it down. Fish… er… kinda rhymes with Switch. Thus, Fish can hold down Switch. You all get that? Good, let’s move on…

7. A Ghost of a Chance — So with all the youth dungeons now, Link becomes an adult gets the Hookshot and Hylian Shield… and then sets off in completely the wrong direction. Instead of the Forest Temple, Link passes Go, collects his 200 dollars rupees, and then heads over to the Shadow Temple and gets in through a clever way. Remember, Navi will tell you a thousand times that the “only” way to get here is through the Nocturne of Shadow, which we cannot get until we beat the Forest, Fire, and Water Temples (of which we will end up beating none of, but we’ll save that for later). From the first picture, Link does a backflip through a hole in the background scenery and plows through the wall of the antechamber to the Shadow Temple, thus making it not exist… and thus making the door that should seal the Shadow Temple disappear with it. Uhm, yeah, that makes sense… er…

8. Not between a Rock and a Hard Place — We don’t have Din’s Fire, but we needed the Big Key in this room. Problem? Not a chance! Link takes out his shield and braces up against the wall of spikes until the Redead in the room gets his attention… and once he does, Link freezes and cannot move… but the wall still continues to move. Thus, Link passes through it and is able to get the Big Key. Ironically, even though Link isn’t between the spikes anymore, once they crush together, Link still “dies” and re-enters the room with one less heart. A decent sacrifice, I guess.

9. He Gets No Respect — Ah, Mido. He thinks he’s big, bad, and all that. He thinks the Kokiri are the best in the land because they get to play 24/7 and don’t have to go to school. But what he doesn’t realise is that he’ll never grow tall enough so that Link cannot jump over him. (He also hasn’t figured out he won’t get any more birthday presents once he turns 10. Shhh!)

10. The Girls Think He’s So Hot — Literally. The chest with the Big Key is surrounded by fire, so you’re not supposed to be able to get it. But just before this, Link got hit with an enemy that set him on fire, so the fire around the chest can’t do anything until he recovers. And all Link needs to do is activate the cutscene in order to be safe. Tricksy little hero.

11. Bridge Capacity: Zero Tons — So let’s recap. We’ve only beaten the Shadow and Spirit Temples… yet… bwa? The Sages have made my bridge? Looks pretty see-through to me; I wouldn’t trust it without beating the other three temples, Link! Apparently, the game only checks to see if a player has beaten the Spirit and Shadow Temples to make this scene happen because, in theory, to get to the Shadow Temple you need the Nocturne of Shadow. But you cannot get that until Kakariko gets burnt, and that won’t happen until Forest, Fire, and Water are finished. So the two temples should be sufficient… unless your hobbies include wall clipping and sequence breaking!

12. Dungeon Design 101 for Dummies — This is pretty much the same thing as before with the Shadow Temple; Link found a way to clip through the wall, and so now he’s technically in the huge room that has the doors to all of the six seals of Ganon’s Tower. (The room you actually see is the first room in one of the six trials.) But the game engine believes he’s in that room over there (because that’s the last one it loaded), so it doesn’t draw anything but that room, meaning that the central chamber isn’t drawn. And if it doesn’t draw it, then it doesn’t render the evil barrier surrounding the central spire that leads to Ganondorf within that room. And if it doesn’t render that, well, it doesn’t exist, and so you can walk straight through it without rescuing any of the Six Sages. Ganondorf, you should be ashamed for not thinking of that!

13. Much Ado about Deku Nuts — Facing an extermination problem but you left all your good equipment back at home in the dungeons you didn’t beat? Well have we got a solution for you! It’s the all-powerful Deku Nut 2006 Professional! It’ll slice, dice, make Julienne fries, and even destroy the final boss of the game! And you can get them for the low, low price of just picking them up off the ground! So go out and get them today!

That’s all for now. Next week we show you how to unlock the Hot Coffee Red Potion minigame.

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60 Messages from the Gossip Stones about “Ocarina of Time, Quick and Dirty”

    Comments

    MoV is confused… how did the player get the bombs, light arrows, (or any Bows at all) without going to the appropriate dungons? (You can see these items on the last screen shot.)

    Master of Volvagia said:

    MoV is confused… how did the player get the bombs, light arrows, (or any Bows at all) without going to the appropriate dungons? (You can see these items on the last screen shot.)

    I think the game puts it in after you go to the right places.

    Master of Volvagia said:

    MoV is confused… how did the player get the bombs, light arrows, (or any Bows at all) without going to the appropriate dungons? (You can see these items on the last screen shot.)

    He obtained the Bombs by beating Bombchu Bowling right before going to the Temple of Time as a child.

    He DID go into the Forest Temple to get the Bow after the Shadow Temple, but he then immediately used the Requiem of Spirit to get out of there right after that.

    Light arrows are obtained from Zelda after beating the Spirit Temple over in the Temple of Time, as it should be.

    I really recommend watching the video to see how it was done though; it really is an interesting piece of work. I do recommend MPlayer because the video runs a strange codec and you can speed the video playback by a fractional amount. (I used 1.33x times real-time.)

    Awesomeness! I am soooooo going to try this! Speed run record, here I come!

    . . . (As if).

    Gotta love the people who have nothing better to do than find these things out :D .

    Funny that you write an article about this, when I spent a good chunk of the last two weeks looking for challenges and browsing TASs. I’m not a fan of exploiting glitches like that; it takes all the fun out of the game for me (I like stories), but I will admit that it’s all very interesting.

    I will also admit that I will NEVER be that crazy.

    VenusQueenOfFaeries said:

    Funny that you write an article about this, when I spent a good chunk of the last two weeks looking for challenges and browsing TASs. I’m not a fan of exploiting glitches like that; it takes all the fun out of the game for me (I like stories), but I will admit that it’s all very interesting.

    I can see where you’re thinking about that. At the same time though, if I’m watching a speedrun that DOES abuse a game really badly for the first time, I do find it rather interesting to see what can be done that the developers of the game didn’t expect to happen. :)

    If the game “put in” arrows, why didn’t it put in the Megaton Hammer?

    I see (nevermind).

    This speedrun is simply amazing. I can’t imagine what would happen if he fell off somewhere he can’t quickly get back onto… RESTART!

    Unfortunately, I can’t even try these glitches, because I have the Collectors Edition, and they fixed most of the bugs in it. That’s still pretty awesome though, and it must have taken a while to find all those glitches and I have to admire that.

    I cant get the video to work.(can someone help plz maybe if its not too much trouble)

    • 11. TSA says:

    I was going to write my long rant here, but I’ll save that for my site. Bottom line, whatever. It will never be understood. Not happy with the article, and if you think my run took no skill, then beat it yourself. Seriously, I’m a bit peeved by all of this, but whatever. Your opinion, but I think it sucks. Honestly…this is the equivalent of me calling out the Zelda community back last year. Dude, you just called out a huge chunk of the Speedrunning community with the remark about my run. If you were trying to start something controversial, congratulations.

    And the video in this article took asbolutely zero human ability besides manipulating the game using an emulator with save/states, re-records and frame advancing techniques…

    [TML: To which I quote:

    And while I know RPG speedruns aren’t easy and require just as much skill to make, they just aren’t–how to say it?–flashy.

    This is not about you. This isn’t about the difference between natural speedruns and TASs either. This is my opinion about the entertainment factor in RPG speedruns, nothing more. As such, you deserve this for not reading the post:
    ]

    TSA, he wasn’t saying that it didn’t take any skill, he said it took a lot of skill, he just didn’t like the ones where you go through the whole game quickly, rewatching all the stuff we already know, just a lot quicker.

    That’s prey cool! I never really do or watch this kind of stuff either, but there was so much in this that you described that sounded really fun (or at least crazy X) Ah- the chaotic realm of game development. The only thing that really surprises me is that it’s actually Nintendo; because out of all the game companies they usually do the most hardcore bug/glicth/what-ever testing. (But, we’re all still human and there was a lot of game there to try to get out, heh heh.) It’ s also always interesting to me to see the little tricks I never knew about- in almost any game.

    I loved the part with Mido X) -Jump!
    The bridge thing, the room drawing, the fire protection- Ah, so “genius.” Seriously though, how do you figure out you can back flip through a wall?! X) Fun

    I’ve seen the video and it’s just unbelievable how glitchy this game is! Watch it, it’s worth it!

    The Missing Link said:

    Thankfully, Link didn’t get captured while in there, although I am deeply curious to find out would happen if a Gerudo did catch young Link while in there.

    You get thrown back in front of the gate. Yeah, I tried it. ;)

    Scepia said:

    If the game “put in” arrows, why didn’t it put in the Megaton Hammer?

    Because Link DOES pick up the bow in the Forest Temple and get arrows on the ground, but since he never enters the Fire Temple, Link can’t get the chest with the Megaton Hammer. Besides, who needs the Megaton Hammer when you can kill Ganon with Deku Nuts?

    TSA said:

    And the video in this article took asbolutely zero human ability besides manipulating the game using an emulator with save/states, re-records and frame advancing techniques…

    Sure, making a normal speedrun needs A LOT of skills. An incredibly gigantic lot of ‘em. Probably even more, and your speedruns clearly shows that.

    However, zero human ability for TASes? Seriously, that’s harsh - doing a TAS is harder than it looks:

    - Reflexes, memory and planning strategies are abilities important for normal speedruns.
    - Finding bugs, manipulate luck, programming bots and controlling your character even when it is outside of the screen and/or when you don’t even see lethal obstacles are abilities important for TASes.

    Great, now let’s make peace and go watch normal speedruns and TASes! Where’s the popcorn? :)

    One shouldnt compare a regular speedrun with a TAS. They can be both great in their way. A TAS is more a kind of experiment to show how the game mechanics work (or dont). I find this quite interesting but after having read this article I feel no need to actually watch it myself. Whereas a regular speedrun cannot be described easily, you just have to watch for yourself. I like it better because of the BTSTBT syndrome as you call it. I love revisiting the games and seeing how good you can get. Your OoT speedrun is impressive, TSA. Do not feel offended please.

    A friend of mine had an Action Replay cheat disk so i was able to use all kinds of cheats to mess the game around with, such as-

    ZORA TUNIC AS A CHILD

    Yes thats right folks little Link “CAN” wear the Zora Tunic… you just cant use the Iron Shoes.

    GORON TUNIC AS A CHILD

    Yup this one works perfectly too, go check out Death Mountain Crater with this one.

    BLACK, WHITE, NAVY, BLUE, BROWNE E.T.C. TUNICS

    Pick a colour any colour, you can even wear dark Link’s Tunic.

    MOON JUMP

    Want to get those pieces of Heart early, want to get into the Forest Temple as a child, want to gain entry to Gerudo Fortress well you can with the nifty “Moon Jump” cheat. Just hold C-Down and jump like Super-Man.

    INFINATE AMMO

    Never run out of Bombs, Bombchus, Arrows or Slingshot pellets ever again.

    Fun little cheats for when you want to do things a little differently.

    I like gamesharks … other then they screw with your files every once in a while… umm… yay to speedruns?

    It makes you wonder what you can do in MM.

    Just noticed that some comments in this blog post were edited (TSA) or removed (The Missing Link). Is it possible for everybody? If so, how?

    BTW I like the 404 Error page. But maybe somebody should remove the “Test” entry in the RSS feeder. ;)

    Hey, IMG tags are accepted? Sweet sweet undocumented features!

    SmashManiac said:

    Hey, IMG tags are accepted? Sweet sweet undocumented features!

    Darn… guess not. I think it answers my previous question…

    is this stuff possible to do without hacking the game? its interesting either way. I find it strange however that you could just jump over some of the things blocking your way.

    Robert-UK said:

    BLACK, WHITE, NAVY, BLUE, BROWNE E.T.C. TUNICS

    Pick a colour any colour, you can even wear dark Link’s Tunic.

    bet that looks wierd,Dark links tunic would be cool though :) .

    Light Link 007 said:

    It makes you wonder what you can do in MM.

    that game has so many glitches its crazy.you can do pretty much anything in there (of coarse they all have drawbacks :( ) .

    SmashManiac said:

    Just noticed that some comments in this blog post were edited (TSA) or removed (The Missing Link). Is it possible for everybody? If so, how?

    Nope. WordPress is pretty strict about who has editing privileges. Unlike forums, blog software tends to keep tight reign over the editing rights so as to relieve the strain of a blogger having to look over edits and re-edits.

    BTW I like the 404 Error page.

    Thank you very much. :)

    But maybe somebody should remove the “Test” entry in the RSS feeder. ;)

    I shall look into that.

    Hey, IMG tags are accepted? Sweet sweet undocumented features!

    The only way that it can be done is directly in the comment editor (which only moderators have access to) where HTML is unrestricted. (HTML is restricted in the comments input.) So for me, I physically have to edit my own post to put them in my comments.

    I’m downloading this torrent right now and boy is it fast! 250k per second! Thanks! The Zelda excitement is beginning again. The price and release date for the Wii will finally be announced Sept. 14 By Reggie in NYC. Plus loads of other equally shocking info. This will be the 4th Zelda speed run video in my collection and after I have unpackaged my Wii, set it up and placed the Twilight Princess disc next to it I will watch them all in order and then all of the TP trailers before I start the game! Good times are ahead!!!

    YES Deku Nuts FTW! :D

    I just spend the last few hours downloading this and watching this. I must say it is very well done in exploiting the glitches and so forth.

    It has also given be an idea for another ASSA. :D Excellent find TML.

    MoonHowl said:

    I’m downloading this torrent right now and boy is it fast! 250k per second! Thanks! The Zelda excitement is beginning again. The price and release date for the Wii will finally be announced Sept. 14 By Reggie in NYC.

    TP is released with the Wii. According to Gamestop, TP ships 11/1. Therefore, the Wii coems out beginning of November in the US. Q.E.D.

    I don’t use gamesharks and the like. I play the games the programmers want me to. Curse ESRB for rating mods! Daddy needs his Oblivion!

    yeah, well, it also says that the dates are subject too change.
    I would be afraid of breaking the game if I glitched it that heavily.

    Light Link 007 said:

    It makes you wonder what you can do in MM.

    well i know a glitch that can make u fly as a zora but i forget how to do it

    I would try to do some of these things, but I don’t have a gameshark. (does anyone know wher to find them?) also, it is the Collectors edition, so….
    That still looks way cool..

    k i remember how to do it for those of you who want to try it now u have to be buy a jump that leads out to the ground now get linned up with the jump wile facing forward it the jump should be to your right and you should be in the water tredding just so u just got in the water now swim straight and go of the jump and keep pressing A and u should be in mid air swimming. if this doesnt work im sorry im bad at explaining how to do it

    note: u must be zora at great bay

    does this work with the gamcube versoin of the game (the legend of zelda cloceters edition) plz i need to know!

    im not sure

    Theres another one on MM. Near the gerudo fortress, get caught by a Like Like and then if it goes in the water it’ll spit you out and you’ll be stuck in mid air. It was on the GC version.

    I wanna do what TML did ^_^ only to get into the coolest battles, like Dark Link, Volvagia, etc. and not care about keys and stuff, I’d be the new Danny Phantom ^_^ only better, cooler, and not dumb like the real thing (I’m talking about the cartoon) :D I gotta download that movie tomorrow!

    Hyrulian Hero said:

    I wanna do what TML did ^_^ only to get into the coolest battles, like Dark Link, Volvagia, etc. and not care about keys and stuff, I’d be the new Danny Phantom ^_^ only better, cooler, and not dumb like the real thing (I’m talking about the cartoon) :D I gotta download that movie tomorrow!

    Let it be known that I didn’t do the speedrun. (This is far beyond my ability.) I merely watched the video. ;)

    I wan’t to play the whole thing without dying. But that would be very frusterating.

    Light Link 007 said:

    I wan’t to play the whole thing without dying. But that would be very frusterating.

    Sorry Light Link 007 but I beat you on that one, ive even completed ALttP without dying even once… I better not mention my death count on Links Awakening, lol.

    Robert-UK said:

    I better not mention my death count on Links Awakening, lol.

    You got a bunch of numbers, and nowhere near getting to see LA’s secret movie ^_^

    The Missing Link said:

    Let it be known that I didn’t do the speedrun. (This is far beyond my ability.) I merely watched the video. ;)

    *rereads the top part of the post* Lemme rephrase that. I wanna do what THEY did.

    Robert-UK said:

    I better not mention my death count on Links Awakening, lol.

    ever play AOL :D ? you dont know the meaning of death untill you play that ;) .

    I still want to know if you need to hack the game to do the glitches.i would imagine you do.

    I’ve played, very tough. I need more motivation to play it again.

    I want Link’s hat. Know any way I can hack the game too steal his hat?

    • 41. TSA says:

    Every one of the tricks TML pointed out in the article is possible for anyone to do on an N64. If you want a taste of some stuff not actually in this video, Click here (must have DiVX codec). Sorry for yelling, but I think I’ll let actions speak when the new OoT speedrun done by players comes out soon.

    • 42. TSA says:

    Hmm…didn’t work…here’s the url itself.

    http://www.thehylia.com/bomb_bag.avi

    • 43. Sage says:

    Oh Dear Heaven, THIS THING. I watched this a few weeks ago and my brain nearly melted. And at the end when the sages end up on the mountain again you can just imagine Saria, Ruto, and Darunia being like, “What the *navi*?” And killing Ganon with deku nuts. Pure brilliance. That should be added to the ASSA: Much Ado About Deku Nuts! I should have thought to send this to you guys.
    To answer skywalker001’s question, you need a codec.
    And a TAS of MM? That would just be total insanity. I can just imagine some of the stuff that would happen. >D (insert insane ravings here)

    TSA said:

    Every one of the tricks TML pointed out in the article is possible for anyone to do on an N64.

    wierd o_O .you’d think people would just try to jump over mido and stuff.

    Is there anywhere I can watch it without downloading it?

    • 46. TSA says:

    While there is no MM TAS in the works, the SDA community has been researching the tricks they discovered (which many were used in this TAS) to apply them to Majora’s Mask. I think the MM run will be quite spectacular as well.

    *is busy chomping on deku nuts* These are a delicious treats ^_^ *looks at the pic with Link killing Ganon* *stares at the deku nuts* I’m going on a diet. *runs* Those are strong little explosive nuts.

    That is so freakin’ amazing. I am awesstruck. geeze, and I thought that just bating the Water temple before the Forest and the Fire temples was a big deal… though not as big as when I some how got Young Link to drink a fish when I was clearly trying to realse it into Lake Hylia. But still, that is sooooo sweet. I need to get out my N64 and Oot and play around with it now just so I can see what I can make Linky-poo do…but hey…what about Majora’s Mask? Any glitches in that you’d like to share?

    • 49. TSA says:

    There already is a good MM run up that shows off some tricks:

    http://www.speeddemosarchive.com/MajorasMask.html

    Enjoy

    I know how to make Link transform into Fierce Deity Link in Majora’s Mask without being in dungeon boss rooms. It only works for N64, though. Go to Milk Road while riding Epona with the mask equiped to a C button. (note: I can’t remember exactly what to do here) Either save at the Owl Statue while on Epona, reopen you’re file and then go into the race track and come back out, or go into the race trck and come back out and then save (that’s what I can’t remember). Anyway, whichever one of those works, after you’re done doing those, go back into the race track and race the Gorman brothers. Right when the race starts, press the C button that the mask is equiped to. Link will levitate in the air and become Oni Link. He will then pull out a bow. Wait for the race to be over, and when it ends, you will reappear in front of the Gorman brothers as Oni Link.

    Musica, did Link get any hearts taken away when you did that, or did he gain any, or what?
    to subject: That’s sweet! I wonder what else you can do with that game. Killing Ganon with Deku Nuts? Wow. I wonder how many glitches Twilight Princess will have.

    • 51. TSA says:

    1. BOYS NOT ALLOWED!

    - You use the Cucco more specifically while turning the camera angle a bit to the left to hop up high, then at the last second let go and jump-slash over the gate. You then have to dodge two guards - if you get caught, you are thrown into the river below (somebody said they got tossed out of the gate). Also, inside Gerudo’s Fortress, there’s nobody there. It’s empty. To get passed the gate, you have to climb to the top of that ladder, sidehop off onto the ridge, and then sidehop through the side of the gate.

    2. Back to the Future

    - Also, during the cutscene when Link learns the Requiem of Spirit, he hovers for a second. When you get the Silver Guantlets, Kaepora Gaebora still speaks of a “boy who travels through time”, yet you haven’t done so yet. Pretty cool.

    3. “Officer, my license SAYS 17…”

    - Yeah, FierceLinkMaster brought this up awhile ago. At first, many thought it was useless, and then it turned out we figured out some stuff, and it was useful. Sadly, in the current speedrun and the new TAS, this trick is now pointless.

    4. Bombs? We don’t need no stinkin’ bombs!

    - Sadly, Bombchus are just needed now to enter Dodongo’s Cavern early without the Goron Bracelet, and then inside, we know use that trick I linked to to get to bombs easily. From there, bombs can now be used to do the “ground jump”, which lets you bypass so much. Also, we can skip King Zora now with bombs.

    5. The Laws of Cutscene Physics —

    Well, this is easily seen well before any speedrun existed. Go to Hyrule Castle for the Ganondorf cutscene after you have all three stones, and have no shield. Link will still try to draw his shield, without one. And at the Kakariko Burning cutscene, if you lack a shield, Link will still try to hold one out in front as the shadow beast attacks.

    6. There’s Something Fishy Here

    - Again, this trick will no longer be necessary. New stuff renders it obsolete. You use bombs now to “reach” the ledge with the block in that room, then push it down. Getting a bottle is out of the way.

    7. A Ghost of a Chance

    - Simplified - Link gets up to that ledge where the leaft takes you to if you planted a bean - we don’t use the bean anymore, we use bombs to get up there. Then, you use bombs to damage to a “ledge”. It’s actually easier now to use the Endless Sword trick to do it because up there, on the narrow “ledge” where if you fall, you’re done, you can’t fall off edges! Yep, endless sword lets you run to edges and not fall! Once you’re at the appropriate spot, you sidehop down to the entrance of the Shadow Temple, abusing the texture loading - so the door isn’t loaded! Enter it without Din’s Fire!

    8. Not between a Rock and a Hard Place

    Yeah, this was awesome when it was revealed awhile ago. Thanks to this, and the above trick, Din’s Fire is no longer needed.

    9. He Gets No Respect

    - This is actually a continuation of the trick found in the Majora’s Mask run a long time ago where I backflipped over the bombergang member so we didn’t have to know the Bombers’ Code to get into the sewer and Astral Observatory. Ironically, Mido doesn’t have an “invisible” wall guarding things from getting through, like he does in Kokiri Forest and that other Kokiri.

    10. The Girls Think He’s So Hot

    - Sorry to say, this trick was in the “boring” 4:57 run. Nothing new, and it’s been well known for a long, long time. It’s a common tactic in all speedruns - use damage to become invincible to bypass stuff. Hell, I think every Zelda fan has used this at least once without knowing it.

    11. Bridge Capacity: Zero Tons

    - Yeah, poor Miyamoto and company. The game believes if you get Spirit and Shadow, you’ve finished the other temples. Crazy…but good for us. The only reason we step foot in the Forest Temple is to get the Bow and Arrows for the Light Arrows, but through a new trick I won’t spoil, we don’t even need that anymore.

    12. Dungeon Design 101 for Dummies

    - Actually, this is not like before. In Shadow Temple, Link jumps through “nothing” in a zone where the entrance to the Shadow Temple hasn’t loaded yet - we actually don’t go through anything solid, it’s nothingness. The Ganondorf’s Castle trickk actually is a play off the Acute Angles bug, in which if Link is “jamming” into an area less than 90 degrees at a certain velocity and entrance point, he will go through the solid wall. This trick has been known since the days before GCN, it’s just it was lost in the mists of time, until somebody revealed it to us…Acryte…again.

    13. Much Ado about Deku Nuts

    - LoL @ this. This is extremely old. I’ve even seen an official video from Nintendo use the Deku Nuts on the old Zelda64.com. The issue was, was collecting them and using them faster than ANY other way possible. Well, combining the “all under leg” method and the Deku Nuts, it turns out it is a lot faster. Still, you have to use the Master Sword for the second phase.

    well it sounds more complicated than I had thought :) .I always thought link was trying to do a spin attack if he has no shield at the cutscene at kakariko (it looks like he is…I supose that wouldnt work to well aganst a spirit :P ).

    Heheh, TSA made a few mistakes. Is there a way to fight and kill cuccos (not Sam above)?

    • 54. TSA says:

    Only in LA and Oracles. Though apparently you can “shield block” them somehow in OoT.

    TSA said:

    […] if you get caught, you are thrown into the river below (somebody said they got tossed out of the gate).

    Mmmm my memory could have been wrong, but I still remember being thrown right in front of the Gerudo guard. Maybe it depends on which version of OoT you play… or maybe I’m wrong!

    The only reason we step foot in the Forest Temple is to get the Bow and Arrows for the Light Arrows, but through a new trick I won’t spoil, we don’t even need that anymore.

    Gaaahhhh! How can you do this TSA, hiding a Zelda secret to the Zelda community! :(

    • 56. TSA says:

    I should rephrase - if you get caught, you’re thrown out of the gate, somebody though, said they got thrown in the river.

    Sorry for that.

    • 57. mwl says:

    To whomever asked: none of the tricks shown in this TAS are version-specific. You can reproduce every one of them in real-time on any N64 cartridge, on the Master Quest disc, and on the Collector’s Edition.

    I was in no way credited for this in the entire blog.

    Master of Volvagia said:

    MoV is confused… how did the player get the bombs, light arrows, (or any Bows at all) without going to the appropriate dungons? (You can see these items on the last screen shot.)

    I think the game sticks the bow in when you get the light arrows because you should have it.

    It’s been said various times in the comments, that they went into the Forest Temple only to get the bow. >_>