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Archive for August, 2006
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Ocarina of Time, Quick and Dirty

Thursday, August 31st, 2006

A faithful reader of ZeldaBlog clued me into a little titbit the other day of something that I had already found but had not mentioned on the blog. That little something was the first tool-assisted speedrun of Ocarina of Time. In case you’re not familiar with the term, a speedrun is essentially an […]

Wii or PS3? The Crystal Ball Says… [updated]

Tuesday, August 29th, 2006

[UPDATE: This is sort of a side-topic from the Wii/PS3 polls, but Joystiq pointed me to an excellent article concerning the Sony Corporation and the PS3. It’s definitely worth your while to read the whole thing.]
…That I’ll be laughing hysterically if these numbers from GameFAQs truly come to pass:

Wait for it… This […]

Ninety-Nine Zeldas

Monday, August 28th, 2006

This past week I was able to, for the first time, experience the wonders of a relatively new game, N3: Ninety-Nine Nights for the Xbox 360. (Calm down everyone. Put down your pitchforks and stop with the blasphemy!-heresy!-off-with-his-head! stuff. All your good games are not always belong to Nintendo.) Having been […]

What is written on Ganondorf’s Swords?

Saturday, August 26th, 2006

(Just a note, this blog first appeared in blog form at TDC. But, due to its conjectural value, the topic demands a wider audience.)
During the current replay of The Wind Waker that I am engaging in, I got to the point where Link and Ganon meet for the first time. During the cutscene I noticed […]

New Twilight, Hourglass Content [updated]

Thursday, August 24th, 2006

[UPDATE: Whoops! Just realised that the gameplay demo was NOT new. Sorry about that…]
The Leipzig Games Convention is taking place in Germany, and, while Nintendo has still kept their trump cards up their sleeves, they have released a bit of Zelda “news” for the fans. IGN has new screenshots (in high-res!) […]

Some Actual Twilight Princess News

Monday, August 21st, 2006

After being kept in the dark for months now Nintendo has leaped into the light with a barrage of information concerning…changes to the Twilight Princess controls.
The changes have to do with the Wii version shown at E3. According to IGN, instead of pressing B to swing the sword, movement is now regulated to […]

The Darker Side of Tingle

Friday, August 18th, 2006

If you’re paying attention, you’ll notice we have a lovely little countdown timer on the main page for Mogitate Tingle no Barairo Rupee Land, otherwise known as Tingle RPG. Let it be known that this is merely the Japanese release date; it’s not coming to America or Europe or anywhere else… yet.
Since there’s only […]

Rule #1: We DO Talk about Zelda Club

Thursday, August 17th, 2006

(Yeah, I didn’t get it finished last night. But I’m sure you prefer it this way better anyway.)
It is quite apparent why you come here to my little corner of the web to read this blog; you’re all avid fans of the Legend of Zelda. (Now how I keep fooling you into coming […]

You Can’t Have Wii and Eat It Too

Wednesday, August 16th, 2006

I’ve been meaning to get an editorial up the past few days, but insanity has been ruling my life, and I haven’t had a chance to finish it. As much as I know many of you dislike getting two posts in a night, I want to finish it so it’s not hanging over my […]

Zelda on a TI-83+

Saturday, August 12th, 2006

It would appear that we have some incredibly creative and intellegent Zelda fans in our community.