The Missing Link
I have a confession to make: I am a Zelda addict, and I have been a Zelda addict for a very long time. I have always told people that I really, truly began living and breathing Zelda since December 2000 when I joined my first Zelda forum, but my real passion for Zelda really began a long time before that. Granted, Zelda wasn’t a day-in and day-out thing then as it is now, but it was still a healthy obsession, if you will.
I recently uncovered a few old notebooks from my youth. Back then, the easiest way for my parents to stop my protests of boredom was to give me a notebook and some fashion of writing implement. (I would be busy for hours, if not days!) This was especially handy when I was on a trip, since they’re infinitely more portable than, oh say, an SNES. Anyways, I used to draw and write and invent all sorts of gobbletigook to fill the pages of notebook after notebook after notebook. Several of them have been kept over the years because they had several interesting things within them. Tonight, I am going to completely and utterly humiliate myself (all for your entertainment, of course) by daring to show you a few pages from the Zelda notebooks and projects of my younger days. Please, don’t run away in horror; there are worse things in the world.
Now back then my true hero was Mario. (Actually it was the plumber guy in green, but nobody remembers him, so I shall not mention him here.) There were more Mario games than there were Zelda games… or at least Zelda games that I had played; shocking though it may be, my first Zelda game ever was A Link to the Past. (Gasp! And I thought you were so rugged, TML!) I had all the Marios, all the way from Super Mario Bros. through Super Mario World… and then came LttP.
It’s been said that your first experience with a Zelda game will always make that game your personal favourite of the series for life; so true it has been with LttP. That game has inspired me in ways I never thought I could be inspired. Granted, Past didn’t have a super-strong plot (at least inside the game), but the dungeons were frighteningly evil. For those of you who have played it, tell me you don’t curse under your breath at Skull Woods; tell me you don’t quiver under the nightmarish puzzles of the Ice Dungeon or get lost in the Maze of Mystery; tell me Ganon’s Tower doesn’t throw you for a loop every time. (I thought not.) The dungeons were so very well crafted that I didn’t think any other game could ever surpass the sheer genius that went into them. Link’s Awakening, also a game I will always fondly look back upon, nearly came close to that (especially with its version of Turtle Rock… and the Eagle’s Tower).
It’s because of this that I started to make Zelda dungeons… on paper. And lots of them too.
I started a notebook with a single purpose, to outline an idea for the then-next Zelda game, the would-be second Zelda title for the SNES. (I actually dared to write Nintendo if they would accept game ideas when I was a naïve 13. They said no. The notebook has not been written in since. Curse you, Nintendo! You destroyed my dreams! I will never have love for you again! Er… ahem…) The game would have 20 dungeons, just to be extra evil. I had finished 15 of them before I stopped.
The first dungeon I had ever created, which was to be Dungeon #20, was the most evil of them all, a dungeon which spanned from the 9th Floor (9F) to the 9th Basement (B9). Just think the Ice Caverns mixed with Ganon’s Tower, and you’ve got the idea.
When Nintendo told me that my game was doomed to die, I decided then and there that I would make my game anyways. However, due to copyrights and all, I couldn’t use Link or Zelda… or anything that I had originally made my game off of… (not to mention my then very little programming experience…) so I had to change the context of nearly everything to make it work! And with my exceptionally elite skills in Microsoft QuickBasic (QBasic, for short), I would make it work, thus finally producing my game.
I got to Dungeon #6. That’s when the N64 came out, its three-dimensional goodness slashing my hopes forever of being able to compete with my complete and utter mastery of 2D wonderment. (And yet no matter how many times
With my career as a game developer on hold, when I finally joined the Zelda community proper, I still wanted the chance to pursue my dungeon-making skills, thinking that one day this very skill might save my life! (Or at least save some electricity since I didn’t need a computer to do it.) So at my first set of forums, I set on the quest of making an outline of a forum game for several people to run through in a style similar to how a Dungeons & Dragons game would work, with me as DM narrating what would be happening. I modelled my dungeons in the style of Ocarina of Time since everyone knew that game better than
The forum administrator refused to make a forum for me to do this. Thus, the project died a (yet another) horrible death. (At least it wasn’t Nintendo destroying me this time, right? )
So there you have it. I’m a Zelda-holic, and I’ve been proudly clean for all of about fifteen minutes. Now just give me Twilight Princess already, darn it!
So tell me… any of you have any guilty Zelda habits you’d like to share with the rest of the class?Follow This Entry | Read Other Posts by The Missing Link