ZeldaBlog

Whose Blog?: The Curse of Majora

May 28th, 2006 at 3:25 pm by The Missing Link

It’s time for Whose Blog Is It Anyway?! The show where everything’s made up, and the points don’t matter! That’s right, the points are about as useful as Malon’s father! Hi, I’m your host, Drew Linky. C’mon let’s have some fun!

First off, my apologies for being extremely tardy with this Whose Blog? Life has been chaotic of late, and I’m actually procrastating more important stuff right now to do it. (But hey, you’re all worth it, am I right? Right? Right!?) Just so you know, this coming week is going to be very busy for me, so I won’t be blogging much; hopefully one of my comrades here will fill in for me over the next week (cough cough).

Anyways, I looked through many of the comments in the last Whose Blog? announcement, and many of them didn’t strike my fancy right away, but several of you wanted to hear about various things in Majora’s Mask; surprisingly, I’ve been very mum about the game so far, and I feel like there’s no better time than the present to do so. So today’s Whose Blog Is It Anyway? will be about The Curse of Majora.

~~~

Now, let’s get one thing straight before we get started. Yes, I am quite aware that there are the stubborn few out there who, to this day, believe that Majora’s Mask yet remains the best darn Zelda game of the lot. Despite all the debates and comparison/contrast discussions about Majora and the various other titles, still you remain unconvinced by their persuasions. The devotion those of you possess to the game transcends, what us “other people” would say, all logic. We have to be fair, however; the Majora fan-crowd is a small one. Majora is, according to a high percentage of the populous, considered to be inferior to some other title, oftentimes ranking in some position well out of the Top Three, those positions usually reserved to the likes of Legend of Zelda, Past, Awakening, Ocarina, and even Waker.

Yet when you look at Majora without the context of the other games to jade your opinion, Majora remains a quality Zelda game. It is a game that by and large speaks of many of the characteristics that make a “Zelda game”; it is a game that you could give to Joe Microsoft or Sony Williams and say, “This is what Zelda is about. Go forth: enjoy and be merry.” Yet counterintuitively, it is a game that many fans write off as “nothing oh-so-impressive”.

What do the faithful acolytes of Majora see that so many disregard?

The obvious quality is depth. Majora in many ways is the foil of Ocarina; it excels at precisely the things that Ocarina failed to truly represent. I know that it is dangerous ground to criticise Ocarina of Time, but the world of Ocarina, at least as presented in the setting of the game, has no life to it. Sure, characters in Ocarina have impressive characterisations–at least the main ones do–but the world seems entirely fake, and it only takes a critical eye to find those immersion-breaking moments. I still have yet to find an NPC in all of Kakariko Village or Hyrule Castle Town proper that makes me believe that he or she could exist in the real world; there is no one of Kafei’s or Anju’s depth in the entire city (or should we compare to Malon or Saria since we are in the realm of Ocarina?). Joe NPC sits in spot X all the live long day spouting “Welcome to Corneria Kakariko” to any Link that passes by. The scenery of the world is also very bland, reminiscent of the flavour of wheat paste. Were it not for Lon Lon Ranch sitting proudly in its centre, Hyrule Field would be an absolute wasteland, a locale that would be a horror to see every time one passed through it.

But we are talking of Majora, not Ocarina.

Majora killed this blandness by creating what appeared to be the first city that actually felt as if it functioned. Characters actually moved through the city; they had objectives to complete, paths to follow. Events within Clock Town actually occurred, changing the status quo of the city. I instantly felt as if Clock Town were a real Renaissance town, the likes of which could be seen in my state’s RenFest. The scenery was also ten times the believability of Ocarina’s, no longer appearing to be a finite amount of space guarded by vertical boundary walls. The scenery made it appear as if the world truly went into the infinite and beyond. This is no Oblivion or World of Warcraft, but for an cartridge-based N64 title, it had an amazing richness.

Yet all this was not what many gamers wanted… or at least cared a lot about. Majora is still criticised for its several prominent failures and flaws; it simply failed to deliver a “full experience”, leaving most gamers feeling as if the game was lacking in so many ways. The game was too short, there weren’t enough dungeons, the plot was horrible, the three-day time limit was annoying, the fairy sounded like a doorbell… We needn’t delineate all the reasons; you’ve heard them all before.

All these complaints about Majora, however, aren’t the right complaints. No, I’m not saying that all of the smaller issues here are irrelevant; they are indeed serious criticisms. However, nearly every complaint about Majora can be traced back to a single cause, and it was this cause why Majora remains one of the overlooked Zelda games.

The Curse of Majora… was that there was too little time to properly develop the game.

Majora’s Mask is the only game to date (other than Four Swords Adventures, which doesn’t count because of how different it is from Waker) to appear as the second Zelda game for a single gaming system. (You might consider Ages or Seasons, but I challenge you to figure out which one is the Cucco and which one is the egg.) [UPDATE: Thanks to Psy below, I stand corrected. LoZ and AoL were both on the NES; however, to my credit, AoL is very much different from LoZ. But I still fail. Big time.] It also had the misfortune of following one of the greatest and most loved Zelda games of all time: Ocarina.

Singlehandedly, Ocarina of Time was the game that brought the Legend of Zelda into a time of Renaissance for the series. Prior to this, the next earliest game in the series had been five years prior and for the original Game Boy. Ocarina swayed millions of gamers to the series to the point where it began to have a cult-like following. (Just look at our community today! All because of Ocarina.) As the Cult of Zelda began to complete the game, all eyes turned to Miyamoto and Friends, asking, yearning, pleading for another Zelda to be released. Zelda, not Mario, became Nintendo’s true flagship at that time, and while Link hasn’t been pimped out quite so much as Mario, it only takes a poll over at GameFAQs every year to realise that Link is easily more loved than the portly plumber.

Because of this attention, Nintendo had to develop a Zelda… fast. The fans would not accept another five-year delay as happened in the creation of Ocarina. However, at odds with this decision was a painful paradox. Simply making an Ocarina of Time 2 wouldn’t bode well because, well, let’s face it. While we do like the “Zelda formula” (painful as it is to say), the Zelda series doesn’t thrive constantly on the same-old same-old. There has to be new stuff at every corner, stuff that we don’t expect, stuff that is surprising, stuff that is innovative. However, at the same time, to make the game quick, trashing all of the character models, scenery textures, items, and game engine would ensure the game wouldn’t come out within such a short timespan. What to do? What to do?

I don’t know who came up with the solution, but whomever it was had to have been brilliant. They proposed a battle plan to solve both problems in one fell swoop. Take all the characters and rename them; Ruto became Lulu, Joe Goron and Sam Zora were recast into their new-world unnamed counterparts, the Gerudo became the Pirates, the carpenter boss became the festival carpenter boss, and Malon became both Cremia and Romani. Then, the enemies were ported. Then many of the scenes from Ocarina were embedded straight into Majora such as the hollow logs and the new-world Hyrule Field. All that was needed was to add a few knick-knacks here and there, develop the new twist on the game (masks), and create all new dungeons. As such, the concept of Majora was born.

In an effort to make the world that much more than Ocarina, they spent tedious amounts of time on Clock Town. It wowed fans as they went through the first three-day cycle of the game before they moved onto the Swamp. Yet this wonder also became a liability as well; the Deku, Goron, and Zora cities are distinctly not like Clock Town; they seem to be mirror images of Kakariko Village, Goron City, and Zora’s Domain: relatively lifeless cities which serve solely as reservoirs for NPCs to hang out it.

They also wanted to make the dungeons of the game wholly new experiences as well, so they developed four extremely impressive dungeons, the most unique of which being Stone Tower Temple. However, the time poured into these dungeons innovative left them little time to create numerous dungeons, and so they were only able to complete four. And with only four real dungeons of which to speak, even if the game were the same play time (don’t ask me if it is or not), it would still feel shorter in comparison every time just doing strict math. (Ocarina’s nine is more than twice Majora’s count.) I had always heard the rumour of a fifth Sky Dungeon or something, but whether it was planned or not, my copy doesn’t have it, sad to say, and thus its plan is ultimately irrelevant.

They also strived to make the characterisation of the characters top-notch, with Link actually able to interact with the characters rather than them just being random NPCs. They improvised this with the Bomber’s Notebook, and it was through this where you could truly affect the lives of other characters. Yet only with a few characters–Anju and Kafei, Romani and Cremia–did Link ever get truly involved with. Anju’s grandmother, ???, the Guru-Guru Man, and the dancing sisters were simple one-time events; you did them a favour, and that’s all you could do with them. This just leaves us with the horrid thought of “what could have been” if Anju and Kafei’s depth had been everybody’s.

This all seems harsh criticism, but don’t misunderstand me. I have a lot of praise for Majora because it tried so hard to be the next best Zelda since sliced bread. The inevitable problem was that Ocarina was just that much more stark a contrast from Past and Awakening, and Majora just could not hope to compare with that magnitude of a difference given its two-year development time. Amazing things were done, but the odds were horribly against it for it to do what Ocarina did and become the next pinnacle game of the series.

It is a shame because Majora was a great Zelda game; it is easy to see why there are ardent fans of it. Unfortunately, it just was never to be super-great because of unexploited potential of what it could have been, and it is even easier to see why many choose to all but ignore its existence.

Filed under Humor, Nintendo, Majora's Mask, Whose Blog?

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65 Messages from the Gossip Stones about “Whose Blog?: The Curse of Majora”

    Comments

    sky dungeon? theres so many rumers about that game,probably because theres so little in it.nintendo really should have put more time into MM.I liked it though,and I think its one of the better zelda games and most challenging.I almost gave up on it because I was at stone tower,my game froze,and when I got it to start again….my game was gone!funny thing is,two months later it came back :) .

    As much as I love Majoras Mask *and I really do* all I can think of when I remember it is that this game represents the birth of the evil one known as… Tingle *shudder* what dary corner of Mr Miyamoto San’s subconscious brain did this dark creature *Sadako style* crawl out of and what does he represent?

    BTW Great Lord Ephraim, ive never heard of this Sky Temple rumour before, how did it come about?

    But what the heck IS a NPC???

    Oh, Non-Personal-Character…

    Whatever. I still say you should do one about the HM:AWW dude & Link switching places. JUST MY OPINION!!!!!!!!!!!

    [TML: Sorry. I haven’t played Harvest Moon enough to ever provide a detailed article for that concept. Now, if you would, please stick to the topic at hand.]

    TML said:

    Majora is, according to a high percentage of the populous, considered to be inferior to some other title, oftentimes ranking in some position well out of the Top Three, those positions usually reserved to the likes of Legend of Zelda, Past, Awakening, Ocarina, and even Waker.

    EVEN Waker? Shame TML. That is the best Zelda ever. IT had the best plot, best charactars, & best graphics (I’m not counting TP cause it didn’t come out yet)!!!!! Once more, SHAME!

    sorry robert,I just heard about it today to tell you the truth :) .its in tmls article.

    “Majora’s Mask is the only game to date (other than Four Swords Adventures, which doesn’t count because of how different it is from Waker) to appear as the second Zelda game for a single gaming system.”

    …uh…what happened to TLoZ and TAoL?

    Psy said:

    …uh…what happened to TLoZ and TAoL?

    Quiet you. :P

    Yeah, I suck.

    The Missing Link said:

    Quiet you. :P

    Yeah, I suck.

    No worries. It happens to the best of us. ;) I’m actually relieved–for a second I thought I’d fallen into that infamous dimension where TAoL ceases to exist.

    Thanks TML! Nice article. A lot of it was compairing MM to other games, but given that it was a nice read. Good job, and good luck with whatever is going on.

    Whats weird, is that I have just beat MM one month ago, and I think I might just fal into the catagory of likeing it. It has its own charm… Colecting the masks is really fun if you take the time to do it, WITHOUT a guide. Anybody? Oh well, I still love MM…

    I liked the game (sure, Tingle was in it, but he wasn’t as annoying, except for his voice) what I liked about it was being more ego-maniacal than any other game.The Sky dungeon is actually the Moon Dungeons (like with OoT, they changed it a lot before releasing the game) and despite the fact that it didn’t have the people coming over to celibrate the Festival (then again, the moon was about to collide with the planet) and I read somewhere that you can get a dragon’s mask (I think it’s as bad as Tingle) I wonder what it’ll be like to wear Majora’s Mask (without it controlling your body) Bravo for a WB’s first real article.TML, want me to nake you a reminder when a Whose Blog? thing comes up?

    I’ve not finished MM, and it took me a long time to actually get around to playing it (on the Collector’s Edition disc for the GC) because I simply wasn’t interested in playing, what in my mind, seemed like a quick spin off of Oot, which whilst I enjoyed a lot, had disappointed me in so many ways. What I have played I have enjoyed very much, despite Tatl being about a thousand times more irritating than Navi. I plan to finish it in the summer.

    Also, NPC stands for Non Player Character, so basically every character you ever encounter in a game who you can’t play at is an NPC. The ‘common’ (I would be less critical of the Sages in Oot for example) NPC’s of Zelda have always been, for lack of a better word, rubbish. MM was a step in the right direction, they had proper business schedules, many of them had background stories, you could help them out in various ways…however, as good as many of the NPC’s in MM were, compared to other Zelda games, they still pale in comparison to those found in other games, such as Ultima 7 (surely the definitive example of how NPC’s should be done) or Planescape Torment. I would like to see the detail shown in MM taken a couple a steps further in TP.

    Good article TML, it’s nice to see someone give MM the credit it deserves.

    Tatl isnt as bad as Navi,at least Tatl chimes at you with a bell instead of screeching “Hey” and “Listen” at you every time you are about to do something obvious, le sigh.

    MM is my favorite game but sadly I don’t have the game but my friends do. We decided to take turns playing it but they are so (beep!) unfair about it! They gave me the least time on it and never let me do anything special! (Except the Deku stuff and half of Stone Tower)If you were with them you would go insane (which I did once) It makes me so mad to think about it!(How do you make those little faces anyway) Thank Nintendo for the WII’s downlaodable feature to play games from the Nes, Supernes, and especially the N64. (I get talkitive sometimes that I say random stuff)

    I must be one of those few, because Majora’s Mask was the one Zelda game that I couldn’t pry myself away from. I became an official Zelda fan the day I recieved my first SNES along with a hand-me-down LttP cartridge. Of course, around that same time, MM was being produced (well, we weren’t exactly rich). When I moved to the US (and tried out OoT for myself), I finally got my hands on a MM copy. It may have been that I wasn’t a “die-hard” Zelda fan yet and I didn’t see all the things it lacked… but I absolutely loved it. And to this day, I still do.

    To me, it was EVERYTHING positive you said in your article and then some! Cutscenes were five times more stunning than Ocarina’s. Tatl seemed more likeable than Navi since she had a personality. Those Goron Races were the best thing ever! Storming the Gerudo fortress for the eggs was so fun, I found myself going again for no reason at all! (It’s fun to drive the hookshot into the pirates’ face. *insane laughter*) I spent (actual) days upon days trying to complete the Bomber’s Notebook. Even more time trying to get Anju and Kafei back together. And the music, albeit rushed, was still fantastic. Whenever there was but a mere six hours left until the moon crashed down on Termina, a chill would run down my spine.

    The only negative thing I can think of that came out of this game is Tingle. Then again… Tingle really seemed to fit into the world of Termina. There were a bunch of other freaks and crazies like him there (like the dancing man and ???). I guess Tingle turned into a bad thing when he moved to Hyrule. :) So there you go.

    MM was a cool game but would be pretty cool if the ikana area was alot bigger(thats my favorite place in there)

    The music is some of the best I’ve heard so far in the Zelda games. I’ve searched for that music in many websites. Some of the music I like is The Song of Healing(That makes me cry), Deku Palace, Stone Tower, and many more! *Goes away to listen to the music*

    SS4 Kurama said:

    MM was a cool game but would be pretty cool if the ikana area was alot bigger(thats my favorite place in there)

    Me too!! It is so mysterious, and it is fun hunting the redeads, and exploring the castle. BTW, did you know that theere is a secret shrine on one end of the river, it is soo cool!!

    how do you get to it? I tried to get to it before and I just ended up plumeting into southern swamp.I thought it was just a rumer (that and the monster behind the waterfall.

    shadowknight said:

    SS4 Kurama said:

    MM was a cool game but would be pretty cool if the ikana area was alot bigger(thats my favorite place in there)

    Me too!! It is so mysterious, and it is fun hunting the redeads, and exploring the castle. BTW, did you know that theere is a secret shrine on one end of the river, it is soo cool!!

    shadowknight said:Colecting the masks is really fun if you take the time to do it, WITHOUT a guide. Anybody? blockquote>

    Yes.

    no i didnt, have you been there?

    shadowknight said:

    SS4 Kurama said:

    MM was a cool game but would be pretty cool if the ikana area was alot bigger(thats my favorite place in there)

    Me too!! It is so mysterious, and it is fun hunting the redeads, and exploring the castle. BTW, did you know that theere is a secret shrine on one end of the river, it is soo cool!!

    M Warrior said:

    Some of the music I like is The Song of Healing(That makes me cry

    I’m not the only one here who likes the Song of Healing, it doesn’t make me cry, but it’s relaxing (if your comp doesn’t mess up at the presence of MIDI, go over to TML’s other site, TGA)

    Great Lord Ephraim said:

    how do you get to it? I tried to get to it before and I just ended up plumeting into southern swamp.I thought it was just a rumer (that and the monster behind the waterfall.

    Go upstream, but stay in the river, go through the waterfall, and then your in, what goes on would be a spoiler, and I know because we own MM and almost have it completed 100% (we beat it and have all the masks, but we didn’t get all the hearts yet)

    I like Majora’s Mask better than Ocarina of Time for all the reasons stated by the Missing Link. I feel it has a greater depth than Ocarina of Time, and it feels complete in the way they made it. It doesn’t have a missing dungeon like Wind Waker, or a dead field like Ocarina of Time. The thing I like the most about it though, is the time travel. I like how Link can do so much, and then wake up, and have to do the three days all over again, as if they never happened. It’s fun how you can do an event, and then do it again later completely different. You can’t do that in any ohter Zelda game at all. For instance getting the bomb mask for helping the old lady, and then doing it again, but letting the guy get away, then buying the bomb bag at the pawn shop. So many possibilities.

    I think people are harsh to Majora’s Mask, because as The Missing Link said, it has to be compared to Ocarina of Time, and that’s a very hard thing to do. Ocarina of Time was very flat, flat graphics, dungeons, ect. Majora’s Mask you can fall 8 stories in the Snow Head Dungeon, and the Stone Tower Temple Dungeon. What other Zelda game can do that? The depth in these dungeons is incredible.

    Though I do agree that the game was obviously rushed. They should have given it the Twilight Princess treatment. They should have given it another year, and put it on the Gamecube as a launch title with better graphics, more dungeons, and a better story. This would have been it’s saving grace.

    (Ocarina’s nine is more than twice Majora’s count.)

    Hey, that’s cheap. You can’t count Ganon’s Tower from OoT but not Ikana Castle or Pirates’ Fortress from MM.
    It’s not really fair to bash MM for having only four dungeons, because the game’s structure was different from the structure of the other Zeldas. MM placed much more emphasis on the tasks to be completed prior to each dungeon, which often included much NPC interaction and a couple of minidungeons. Yet when MM bashers mention the game’s length, they ignore that and say “MM only had four dungeons and therefore was way too short” when really MM had four stages to it, and any one of those stages was at least as long as two dungeons from OoT.

    Which is more annoying: Tatl or Navi? Many people say Navi because of the annoying “HEY!” and “LISTEN!” But think a bit…..What is the actual sound that Tatl makes? Let me give you a hint: “Tingle! Tingle! Kooloo Limpa!” Ring a bell? A Tingling bell? (pun intended) In other words; One of the fairies is the very reincarnation of evil (or at least some would think) yet, everybody hates the other one! The one that speeks normal (sort of) HUMAN language! But not the one with the Tingling sound! I just can’t believe nobody thought of that before…..IT’S SO OBVIOUS!!!!!

    P.S. Yes, I’m new here:|:n_n:

    M Warrior said:

    The music is some of the best I’ve heard so far in the Zelda games. I’ve searched for that music in many websites. Some of the music I like is The Song of Healing(That makes me cry)!

    The Song of Healing is actually one of my favorite tunes in all Zelda games. I think my favorite is from Wind Waker, the music that played while battling Ganondorf.

    I really thought what made and broke Majora’s Mask was the three-day theme:

    Broke it by causing more of an aggrivation rather than excitement for the player. I don’t know about you, but half completing something, then having to undo it then redo it again (coughdungeonscough) is a real pain in the *Navi*. Maybe this is just personal preference, but I really felt pushed to rush myself and not take as much time to enjoy it. I admit the time limit made you pace, and to an extent it was exciting and made the game unique in comparison with the others, but it also felt like I was on a schedule. I know you can speed up and slow down time, but still.

    Made it by setting a tone in the game. It gave it that dark, hopeless feeling in the atomsphere, that, “what would you do if you only had three days to live?” kind of thing. That’s why I enjoyed the story so much in this game and the NPC interaction; it did a very good job at showing how your past and present effect the future, how people are so obligated to doing what they do everyday that they forget that they’ve only got one life and they should enjoy it (I think I’m going too far with that).

    I found this a very underrated Zelda game actually, and that it was much better than it was given credit for. Too bad it had to come after Ocarina, like you said TML. Nice article!

    I loved Majora’s Mask, maybe not as much as Link’s Awekaning or OOT, but it made me glue my eyes to the TV for several weeks.

    People make the mistake of compareing the games to eachother. Of course, by comparison, Ocarina is a better game, but Link’s Awakening had a greater plot, but Majora’s use of time was amazing, etc. You can see where it leads… utter confusion, and angry, angry fans. Now, if you take the games all on a seperate basis, they are are wonderful, each in its own unique way. And as for the rumors, I have no idea if they are true or not. I don’t have a game shark or action replay for the N64, and I doubt any of those things would be on the special game cube disk, but…I think I’ll try it anyway….just for the heck of it. I’ll report on this later, TML.

    M Warrior said:

    MM is my favorite game but sadly I don’t have the game but my friends do. We decided to take turns playing it but they are so (beep!) unfair about it! They gave me the least time on it and never let me do anything special! (Except the Deku stuff and half of Stone Tower)If you were with them you would go insane (which I did once) It makes me so mad to think about it!(How do you make those little faces anyway) Thank Nintendo for the WII’s downlaodable feature to play games from the Nes, Supernes, and especially the N64. (I get talkitive sometimes that I say random stuff)

    We use navi censoring here M Warrior.

    I personally loved the ocean. Not the temple, but the Zora’s and the Zora mask (that sorta helps), plus all of the lush, beautiful landscape. The beavers were awesome too! I wish there was more of a story to weave, and more ocean to skim through!

    I have to admit that being able to turn into a Zora is the best thing about MM, swimming around like a Dolphin is sooooo cool, but why are Beavers faster?

    Robert-UK said:

    …but why are Beavers faster?

    Because they have tails to use as motors (thats why you often hear their buzzing noise) I also enjoyed the game for the water area, like what Punk Princess Tetra said.It’s always fun to raid the pirates’ place, with certain masks, and you’ve already done it before, its fun.The part I find most amusing is putting on a certain mask and go around and hurt pirates where they stand, but for some reason they can still see you (they got good eyes)

    JediAnn Solo said:

    I must be one of those few, because Majora’s Mask was the one Zelda game that I couldn’t pry myself away from. I became an official Zelda fan the day I recieved my first SNES along with a hand-me-down LttP cartridge.

    lttp was the first zelda i ever beat and mm was almost instantly a fav of mine i loved useing the masks oni link looked so cool!

    Hyrulian Hero said:

    .It’s always fun to raid the pirates’ place, with certain masks, and you’ve already done it before, its fun.The part I find most amusing is putting on a certain mask and go around and hurt pirates where they stand, but for some reason they can still see you (they got good eyes)

    I know what mask you are talknig about!!! I’ll have to try that next, sounds like fun! heehee..

    I tried the priates place twice the first time it froze on my way out. The second time a Like-Like got me and the fell into the water and I was stuck floating in the air like I was swimming but I couldn’t move. I couldn’t get Ocarina out to go back to day one either. It *NAVI* sucked.

    Haha tough luck Light Link 007, the GameCube version of MM does seem to be a little glitchy thats why I always make a copy of my saved game just in case.

    The music from mine was kind of bad, not everything else worked ok, maybe it’s different for each disk or something, since I got mine along with TWW and a Game Cube for Christmas.I found the story of MM to be pretty good, like OoT’s, but a little better.The landscape, sure it was a little smaller, but it has more detail than OoT, since in OoT, you can have a horse race in every overworld area, while MM has something to look at (and not that far to travel) when your traveling.

    Hey it was free so we really shouldnt complain, I heard that in America you had to phone Nintendo’S USA HQ to reserve a copy of the game, here in the UK they just released it with WW as normal.

    Well everybody i remember when i first started playing MM it was on chrismas day (mind my spelling) but that day was one of the greatest days ever im a younger person and i knew nothing about zelda when i started playing i just said. “mom i want that game” and on my birthday i got OOT some time later i got MM and i was impressed and since then ive played and beaten every zelda game except AoL (didnt like game style) and since then i still think i have the best time playing MM so i think some of u are taking it for granted. (by the way did you guys ever find out the slow down time song it is realy helpful for you people who hate the time thing me personally i liek how it changed the game i dont remeber and game ever being like MM.

    I use that feature every time I start to play Majora’s Mask (except for needing to make it a certain hour) it’s called the Reverse Song of Time.Very useful for going into dungeons.I also enjoyed some things I’ll never see unless I star the game over, like the little clip of the pirates attempting to get into the water temple (I forgot the name) I find it funny.

    Keziah said:

    (by the way did you guys ever find out the slow down time song it is realy helpful for you people who hate the time thing me personally i liek how it changed the game i dont remeber and game ever being like MM.

    *with Jamaican accent* I pity da fool who don’t know.
    *with normal accent (unless you ARE Jamaican, then nothing changes)* Dude they like *NAVI* tell you that playing the SoT in reverse slows time down.

    Yeah those songs are pretty useful, playing without them can be a pain in the *Navi… or Tatl, lol*.

    BTW LL 007 what do you mean Jamaican accent, thats Mr T from the A-Team, lol.

    Robert-UK said:

    Yeah those songs are pretty useful, playing without them can be a pain in the *Navi… or Tatl, lol*.

    BTW LL 007 what do you mean Jamaican accent, thats Mr T from the A-Team, lol.

    I first hear it in Warcraft III its something the troll shadow hunters say in their *NAVI* messages. They say it with a “Troll” accent wich is really just a funky Jamaican accent. Also, what is the A-Team and who is Mr. T? Never heard of’em.

    WOW… someone who hasnt heard of Mr T and the A-Team…. have you been living on Mars, in a cave with your thingers in your ears going “I cant hear you, I cant hear you”, lol. Sorry just having a fun but the A-Team was a tv show from the 80s, it was about a bunch of ex Vietnam Soldiers turned mercenaries, Mr T was a big, tough talking black guy who wore a lot of bling, bling lol.

    the weirdest thing about majoras mask is that there are alot of glitches (mainly revolving around Ikana canyon).the best one being the one where you can be oni link outside of dungeons.the down side is….hes to big to go through doors.oh,and dont talk to the guards or the bombers gang ( it freezes the game :p ).

    I heard that, is it even true? I have a little easter egg of the game, if you attack certain monsters with a certain weapon, you could get more ruppees. I’m not giving away the weapon or monsters, but it does work (SPOILER! I used this during getting the heartpiece from the bank)

    Hyrulian Hero said:

    I heard that, is it even true? I have a little easter egg of the game, if you attack certain monsters with a certain weapon, you could get more ruppees. I’m not giving away the weapon or monsters, but it does work (SPOILER! I used this during getting the heartpiece from the bank)

    Well, that easter egg is not so secret (:p) , since it’s in the Oficial MM Guide. It’s also in OoT, the item is the Light Arrows and it works for many enbemies, I think. I have tried it just with Blue Bubbles in MM and Fire Keeses in OoT. They give a Purple Rupee.

    Thats the best way to fill up your bank account, lol. Wait a minute… if you go back in time it means that your account no longer exists but you still have the mark to prove that it does, which means you are stealing someone elses money… GREAT, LOL.

    I did the oni link glitch once (if thats what you were asking about ;) ).the reason I only did it once is because its very hard (and long,and time consuming,and frustrating….) but it does work.im not sure if it works on the GC version though.

    Hyrulian Hero said:

    I heard that, is it even true? I have a little easter egg of the game, if you attack certain monsters with a certain weapon, you could get more ruppees. I’m not giving away the weapon or monsters, but it does work (SPOILER! I used this during getting the heartpiece from the bank)

    Wow this getting long. I think someone needs to make a new article.

    Great Lord Ephraim said:

    I did the oni link glitch once (if thats what you were asking about ;) ).the reason I only did it once is because its very hard (and long,and time consuming,and frustrating….) but it does work.im not sure if it works on the GC version though.

    But it doesn’t work on the PAL version, does it?

    I heard that, is it even true? I have a little easter egg of the game, if you attack certain monsters with a certain weapon, you could get more ruppees. I’m not giving away the weapon or monsters, but it does work (SPOILER! I used this during getting the heartpiece from the bank)

    I only did it on the N64 version (I only have the N64 version :) )

    Arturo said:

    Great Lord Ephraim said:

    I did the oni link glitch once (if thats what you were asking about ;) ).the reason I only did it once is because its very hard (and long,and time consuming,and frustrating….) but it does work.im not sure if it works on the GC version though.

    But it doesn’t work on the PAL version, does it?

    I heard that, is it even true? I have a little easter egg of the game, if you attack certain monsters with a certain weapon, you could get more ruppees. I’m not giving away the weapon or monsters, but it does work (SPOILER! I used this during getting the heartpiece from the bank)

    I know I’m picky, but everyone is saying that NPC stands for Non Payer Character or Non Personal Charater, but it’s not.

    It’s NON PLAYABLE CHARACTER!!!!!!!

    I’ve said what I wanted to. Peace be with you all.

    If you wear the Fierce Diety / Oni Mask inside the Stock Pot Inn and go to a certain area you can actually climb through the ceiling and onto the floor above, lol.

    This is not exactly an easter egg, but this is something you can do as a Zora (its useless though) you can swim (in the Great Sea, since there is no annoying skele-fish there) and when you do it just right, as you jump and land into some sort of shore, you’ll launch right into the air and make a facial plant into the dirt (I think it also hurts you) I don’t know why it does that, but it does.

    Hahahaha yeah I figured this one out on my own it is quite cool.

    BTW H.Hero if you jump out of the water and land face first dont you think it would hurt, lol.

    Um…I’ve heard of the Oni Link glitch, but how do you do it?

    The game was too short, there weren’t enough dungeons, the plot was horrible, the three-day time limit was annoying, the fairy sounded like a doorbell…

    1. The game was not too short. Like you mentioned later on in the article, it only seemed that way because there weren’t as many dungeons. I found the difficulty and challenging nature of the game to make up for that time.

    2. Again, the level of difficulty of these new, unexperienced dungeons more than made up for the fact that there were only four.

    3. I thought that there was an immence amount of plot. I loved the story of what happened to Link after Zelda sent him back, because that always made me sad to see him leave. (yes I know, it’s a video game. But I’m also an emotional basketcase. Get used to it :P ) But then, Majora continued his story and added the depth of a few others like Anju and Kafei. I liked the idea of Link being a good samaritan. It’s about time he became an everyday hero too!

    4. The three-day time limit just made everything more exciting and challenging!

    5. Yeah, well I think that Navi sounded like one of those three-year-olds that never stops asking why.

    But hey, after I’ve said all this defending it, would you believe it’s my second least favorite Zelda game? That’s also because I like all of them basically the same. Oh well, what are you gonna do?

    It is my favorite one. There’s a lot of reasons. Here are some:

    1. The battle system is FLAWLESS. Unlike OOT, the camera would stay focused on the enemy, instead of moving around and sometimes staring at the screen, which may consist of only the floor, can get you killed.
    2. The landscape is lush and beautiful, not plain like OOT’s. There is almost nowhere to go in the field that is plain. Also, the four areas are very cool and detailed, especially Ikana Canyon, Village, and the mountain areas.
    3.Short!? The game is only a bit shorter than OOT, and if you complete ALL sidequests, get all the masks, and get the Fierce Deity Mask, it is actually longer than OOT.
    4. The music is great. Termina Field was my favorite. Also, for the four areas, the music is the same. It is just remixed to fit the atmosphere of the area. ie: Ikana Canyon’s music is scary, for it is filled with ghosts and demons. Also, the miniboss and boss music are very good.
    5. The dungeons, especially Stone Tower Temple, are much harder than any of OOT’s dungeons, with the exception of the Water Temple.
    6. The Stray Fairies and Spider Houses give the player something to look for, and get a prize for it. Unlike the Stupid Mask thing from OOT, there is much more reason to find the spiders and fairies.
    7.Tatl is obviously better than Navi. Navi’s voice is not as annoying as all the other people say. Navi is useful if it is your first time playing the game, and has no personality. Tatl personality is funny and sort of mean, and her bell is annoying, yet better than Navi’s voice. Also, Tatl doesn’t help out newbies as much as Navi does.

    Nabooru is my idol said:

    You need not convince me of it. I’m merely parroting the arguments people use to snipe at Majora. While it isn’t my favourite of the games, I do appreciate Majora for what it does do correctly.

    i found this online for you

    To perform this glitch, you must first enter Sakon’s Hideout on the third day. It doesn’t matter whether you go through the sidequest or use the glitch. Have Link put on any non-transformation mask(except the Keaton Mask, should you use the glitch method to enter the hideout). Make sure Fierce Deity’s Mask is not on a C button.When control switches to Kafei, pause the game and assign FD’s Mask to the same C button that had the mask Link was wearing. When control returns to Link, he will put on the new mask and transform into Fierce Deity Link (Oni Link)! From here, finish the hideout so that you’re back outside in Ikana Canyon. After Kafei runs off, jump into the river and swim downstream (to your right). You should end up in the Southern Swamp. From there, you can go on to Termina Field and do whatever you want as Oni Link.

    Ops said:

    Um…I’ve heard of the Oni Link glitch, but how do you do it?

    Short,I beet OoT way befor I beet MM… actualy i never beet MM :)

    you didnt *eyes pop out*