There’s been a lot of discussion about the release of Twilight Princess for the Gamecube and the Wii. Will they be released separately? Aside from the compatibility with the Wiimote, will there be any other differences between the two versions?
After playing the Wii version of Twilight Princess at this year’s E3, though the immersive gameplay of the Wiimote was interesting (and took a little getting used to), what struck me the most about the Wii version of the game is how strikingly *prettier* Twilight Princess looks now, compared to how it looked a year ago. When Twilight Princess was showcased at E3 ‘05, the game was obviously gorgeous, but this year’s demo was even nicer on the eyes.
What is the main difference? The anti-aliasing. In the Gamecube demo, the edges of objects were a little rough, but the textures were blurred to help reduce the effect. The slight blurring created a very subtle, dreamy feel. In the Wii demo, the edges were smooth, which made the overall appearance very sharp and clear.
In addition, the new trailers for Twilight Princess exhibit better physics in Epona’s tail (it shwooshes around more), plus Link’s hair is more defined.
Are the added clarity and better realism due to the Wii’s increased processing power (making the game prettier on that version), or are they a result of the extra year Nintendo worked on the game (meaning that both games will be just as dazzling)? The Twilight Realm certainly looks different since Nintendo took the extra time to tinker with it: the once black-and-white terrain now has interesting filters and a very surreal color scheme.
Whatever the case may be, the game is fantastic and the long wait appears to be worth it.Follow This Entry | Read Other Posts by ShawnaDuck