Its been only a few hours since Nintendo’s Pre-E3 press conference and the release of the new Twilight Princess trailer, yet I figure its not too early to do a quick analysis of what the new trailer has to offer us.
This isn’t a very long trailer, but this is also the latest of several that Nintendo has offered us of the game since 2004. There have been several stylistic and interface upgrades since we last saw it. Lets get into it!
1. The trailer opens fast as a wild horse appears to be charging Link. He dusk out of the way and looks back with an expressive face.
The scene cuts away too quickly to confirm it, but the horse may have a rider. As well, its also hard to say for sure whether or not this is Link’s own horse.
The town-city in the background looks pretty interesting. Is this place situated at the foot of mountains, or in a gorge?
2. Who is this fellow?
He’s wearing glasses and has a welder’s shield pulled away from his face. The atmosphere is cool-looking. Perhaps he forges swords. Or he’s an engineer? There’s really no telling, since EAD’s core Zelda team has been known to insert all manner of strange things into their games. He also appears to be speaking to someone.
You’ll also note he’s a human, not a pointy-eared Hylian like Link.
3. We finally have a video glimpse of what is probably part of the town we saw in the screens that Nintendo released back in August 2005.
There are a few things to note here. First, notice the Goron to the top-left above Link at the center. We’ve seen glimpses of Gorons in some other previously released Twilight Princess media. However, what we saw was what appeared to be Link fighting a Goron, and speculation was that perhaps Gorons might not be friendly this time around. This Goron seems to be happily mixing with others in this city.
Since the video isn’t high-res, its hard to tell, but it also seems that there is a more diverse range of different characters on screen than what we saw of the screens from back in August 2005.
It might also be nice if some of these NPCs that we’re seeing onscreen could offer Link interesting side quests to earn bonuses and other items.
4. Wolf Link walks through a forest.
5. Montage of enemies.
Including this creepy bird thing in the style of those other creepy ground guys that we saw in other trailers dropping out of sky portals. We have seen other enemies in the game more in the style of previous games. We have to wonder what the difference is between those enemies and these special ones. Their visual appearance contrasts heavily and I have to assume this will tie into gameplay (as well as the Twilight Realm idea).
6. I hate underwater eel monsters…
This one is worse than that big electric eel in Mario 64…
And its watching you! Eek!
I’m thinking this confirms an underwater portion of the game to some extent. Let us hope this doesn’t bring back terrifying memories of Ocarina of Time’s Water Temple level to anyone.
7. A boss drops down before Link and a huge island drops from chains into a pit of lava!
Fire! We get to see another glimpse of this boss battle later in the trailer.
Those stones covered with markings and runes seem to have a specific purpose…
9. Again, more of those stones…
Like in the previous screen, there are a set of runes and light. The light is actually some kind of creature with an illuminated head.
I had a slight Princess Mononoke moment seeing this. By the markings its hard to tell whether this is a friendly or enemy creature. Its even hard to say what its supposed to be. The profile gives the impression its some kind of snake.
This shot appears to show ears, and in the trailer you can clearly see curled antlers or horns on the creature’s head.
The creature is situated within a set of those rune stones, meaning these creatures might be tied to them somehow. Is this particular creature trapped, or is it being created by the stones…?
10. Hey, you kids! Get off my lawn!
We last saw these kids at the last E3, bothering Link with requests for training. They’re back, and they’re about to get flattened by what looks like that huge boar rider we’ve seen from the horseback fighting demos.
The kids turn around and begin to run, all in slo-mo. It looks rather nice, and not the first time we’ve seen Nintendo utilize slo-mo for Twilight Princess in these clips (Another time was, again, at the end of the horse battle demos. After defeating the boar rider boss in a jousting-type faceoff on the bridge, Link reared his horse in slo-mo while triumphant music played.)
What I found interesting here was the weapons interface. You’ll notice the weapons selection options in the top right hand corner of the screen is transparent.
Then, in this screen…
Selectable! Why the difference? I really can’t tell. TML thinks its context sensitive because he and written Japanese know each other from their crazy college days and I don’t…
But something else you can see in the second screen… a far off castle… Hyrule Castle?
12. Another comparison of two screens:
Someone (or something) swings a light in front of Link in this screen. A dark fog surrounds them.
As the individual swings the light, the fog moves away. This clearly ties into the whole “light versus dark” theme of the game, and the series in general. It brings up some other questions: Is the fog IN the Twilight Realm, or has it seeped out? And if so, is there a special kind of light needed to get rid of this stuff, or do you need a special kind of “light”?
I like the scrolly-type arrow they have there. Also, Deku Baba! TML pointed out to me that at one point the Deku Baba actually has his mouth wrapped nicely around Link.
And notice the top right hand corner and the Japanese on the buttons. I wonder if the E3 floor demos will indeed be in English again.
14. New weapon? Or old?
The claw thing that Link’s holding. Hookshot? Or grapling hook? Or something else? Whatever it is, Link appears to be ready to jam the Deku Baba in the face with it, until…
15. Cut to a new enemy!
I think it looks a pterodactyl. Notice the target icon above its head. Its different than the one for the Deku Baba.
16. More new enemies!
Creepy little troll fellows! Their targets (like the one for the Deku Baba did) actually change colour. The colour rotates between red, orange, and yellow. Perhaps the colours indicate the best times to get in combo attacks? Like in Wind Waker with the special button that would appear to do a combo hit?
And to return back to an earlier idea, these enemies again look completely different from those dark things with the glowing runes on them that come out of the Twilight Realm.
17. Midna and Link: Atmosphere.
This new trailer seems to be more glowing and hazy than previous media we’ve seen.
18. Remember that boss who “dropped in” earlier?
Link’s apparently got some kind of magnetic boots that probably allow him to keep on the playing field without sliding off (It may move side to side and cause him to slide? We’ve seen the same kind of thing in Mario games.). It also looks like Link deals with this boss in true Mario style, hurling him in a ball across the screen (Just like in the Bowser battles in Mario 64!)
19. Doggy went “Boom”.
Wolf-Link disintegrates up into the sky. I’ve heard some ask whether or not this means he’s moving from one realm to another.
20. And with that, the clips disolve into the logo.
Perhaps this is just me, but I never noticed the actual logo for the game was composed to two separate graphics.
The end! For now, anyway. For sure, we’ll see more media over the next few days as people get to the demos. It’s probably good to stay tuned to Zelda Blog to see what comes our way.
In the meantime, feel free to pick apart the trailer or my analysis yourself!Follow This Entry