Official Plots for Twilight, Hourglass

May 9th, 2006 at 11:39 pm by The Missing Link

One of the other things that Nintendo released today (and have only been rarely spotted across the web) were official documents concerning both Twilight Princess and Phantom Hourglass. Twilight’s is fairly uninteresting because we know most of it anyways, but Hourglass has a lot of details that we don’t know yet.

Twilight Princess‘ plot is described thus:

Link, a young man raised as a wrangler in a small, rural village, is ordered by the mayor to attend the Hyrule Summit. He sets off, oblivious to the dark fate that has descended upon the kingdom. When he enters the Twilight Realm that has covered Hyrule, he transforms into a wolf and is captured. A mysterious figure named Midna helps him break free. With the aid of her magic, they set off to free the land from the shadows.


Link must explore the vast land of Hyrule and uncover the mystery behind its plunge into darkness. As he does, he’ll have to enlist the aid of friendly folk, solve puzzles and battle his way through dangerous dungeons. In the Twilight Realm, he’ll have to use his wolf abilities and Midna’s magic to bring light to the land.

Phantom Hourglass is the one with all the new detail:

The epic story of The Legend of Zelda: The Wind Waker™ continues as Link finds himself lost and alone in unknown seas in a new adventure. Featuring intuitive touch-screen controls and innovative puzzles, The Legend of Zelda: Phantom Hourglass offers new challenges for fans of the series and an easy-to-grasp introduction for gamers new to The Legend of Zelda. But time grows short, and only the Phantom Hourglass can buy Link the minutes he’ll need to survive.

  • The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him to swing the sword. Players can even draw a path for his boomerang and send it flying into hard-to-reach targets.
  • Players can stash the map on the top screen for quick reference or drop it to the touch screen to make notes, study enemies, or chart a path for their boat to follow while they man the cannons.
  • Compete with a friend over a local wireless connection: Guide Link through special dungeons to capture the Triforce, or command the forces that oppose him.

Game storyline: Many months have passed since the events of The Legend of Zelda: The Wind Waker, and Link, Tetra and Tetra’s band of pirates have set sail in search of new lands. They come across a patch of ocean covered in a dense fog, in which they discover an abandoned ship. Tetra falls into danger when she explores the ship alone, and Link falls into the ocean when he attempts to rescue her. When he washes up unconscious on the shores of a mysterious island, he is awakened by the sound of a fairy’s voice. With the aid of this fairy, he sets off to find Tetra – and his way back to the seas he once knew.

Characters: Link, Tetra and a host of new characters native to the mysterious lands where Link finds himself trapped.

How to progress through the game: The Legend of Zelda: Phantom Hourglass is controlled almost entirely by the stylus. Using the touch screen, players direct Link’s movements and attacks: A sweeping motion triggers Link’s spin attack and tapping characters makes Link speak with them. The stylus controls offer a more intuitive means of playing the game and open up new possibilities for puzzle solving.

The game action takes place primarily on the touch screen, with a map on the top screen. However, the player can inspect the map on the touch screen and make notes using the stylus. The notes on these maps are saved for review on the top screen during game play. Players use the map to chart courses for their ships, too. Using the stylus to draw a path through the islands, players set their ships’ courses. Then, as the ships automatically follow the paths drawn, players can control their ships’ cannons to target oncoming enemies.

In dungeons, players can use the touch screen to draw paths for boomerangs, sending them flying around corners or into otherwise unreachable areas.

Special powers/weapons/moves/features: The stylus-driven game play is the most compelling new feature of The Legend of Zelda: Phantom Hourglass. Players use the stylus to control Link, chart courses for their ships, mark notes on maps and solve puzzles in both the overworld and dungeons.

A two-player wireless battle mode pits one player, as Link, against another player who controls the enemies pursuing him. Link must collect enough Force Gems before the enemies close in.

Filed under Twilight Princess, Nintendo, Phantom Hourglass, E3 2006

Follow This Entry

12 Messages from the Gossip Stones about “Official Plots for Twilight, Hourglass”


    wow, makes me want to have PH!!

    Sounds good, another thing to look forward to this year!

    Hm. Link falls into the ocean, is knocked out, and washes up on a strange island that he has never seen before. He is awakened by a voice. He has to get off the island to get back to Zelda.

    Where have I heard this premise before? Oh that’s right, it was Link’s Awakening.

    I just hope that Phantom Hourglass isnt another dream adventure like Links Awakening… however it would be cool to see the Wind Fish again.

    Wow. I thought the wind waker plot was over. MINDA IS A GIRL?!?

    TP and PH are sounding better the more we hear about them.

    Punk Princess Tetra said:


    I knew she was a girl since I first saw her on the third trailer.I thought she was Majora’s Reincarnation or something, since her eye and the crown’s eye look like Majora’s eyes.Now TML replaced the thing above for TP and the Wii, along with the Wiimote.Can ‘t wait for the games to come out.

    Punk Princess Tetra said:

    HOLY @#$%! Well I saw the PH trailer. And the new video for TP looks good. But all I have to say about PH is: Cel Shaded again?!

    Punk Princess Tetra said:


    Yeah, I think that we knew this for a while… oh well, lets see if it is true!

    now we know link has a mayor in Tp! (who will no doubt be powerless and/or oblivious to the dark forces that slowly consume his land and make link do everything for him :P ).as for PH,it sounds good but the battle system seems kinda wierd. it looks like nintendos really proud of the boomerang thing though :D .

    Hmmm yeah there is a strange resemblance between Midna and Majora maybe Twilight Princess will not only draw on the events in Ocarina of Time but also the events in Majoras Mask also.

    I would love to see Majora again! If Majora is Midna he(she?) probably wanted revenge against Link so after many years he(she?) managed to get to Hyrule but he has one person standing in his way, Ganon. So he(she?) probably disguised himself(herself?) as Midna to fool Link’s decendant(?). And after Link beats Ganon Midna will reveal herself as Majora and fight Link as the final boss. But more likly Nintendo probably won’t use Majora.T-T As for PH it looks like a great game. I’ve seen a PH offical art picture that showed about nine(!) different colored Links but they were holding the regular sword? Hmmmmm, odd…

    I know this is a tad off subject, but what if Link ends up being the king of Hyrule? For some odd reason, I get the sense that this could very well be the case. “My power was not enough to stop him.”( referring to Ganondorf) as the king says seems to suggest a battle between the two took place.
    Just a suggestion, I could be wrong.
    However, consider this Link looks diffrent than the others.
    Also, the ornamental crown, the designs on the robe the king wears, and the intricate tapestry of the castle echo many of the details found in Twilight Princess. I’m quite sure the makers of the Wind Waker had most of the details of TP in mind when they did these designs. Any thoughts?