ZeldaBlog

Power to the Princess

January 14th, 2006 at 12:15 am by The Missing Link

I want a playable Zelda. Before I say anything else, if you mention this or this… or this, I will delete your account kill you hang you by your thumbnails go Zelda on you. ‘Nuff said.

I know there are a lot of you that would definitely take issue with this concept, and I reckon that if I were to install polling software into the ‘Blog (which should happen moments after I upgrade the blogging software one of these days), there would be a camp of people that would strongly agree with me… and a camp that would strongly disagree with me. “TML… how dare you suggest that!? It can’t be anyone other than Link! We’ve always had Link! It must be so!” (See, I don’t really need you guys around for debates, but if I didn’t have you guys around, people would commit me to an asylum for arguing with myself!) But of course, whenever TML comes up with a witty rhetorical question like that, you know that he already has a witty reply already in store, so let’s cut to the chase. Why Zelda, you ask?

Why not?

This all boils down to a previous question I asked you a good while ago: What makes the previous iterations of The Legend of Zelda the way they are? Why is Zelda… Zelda? Perhaps I’m biased (since I kinda sorta did answer that question in my post… funny that), so I don’t think I could be convinced that having Link (or whatever silly name you decide to call him on the name entry screen—one of my former roommates always called him “Bobman”) as the primary protagonist is the make-or-break factor in this. Zelda, when you come down to it, is about a story of adventure where a hero of some description beats down on monsters and vanquishes evil to achieve some lofty goal; it’s been the plot of every game, a template plot you might say. Each time we see a Zelda game, those placeholders for concepts—the aspiring hero, the ambiguous evil, the lofty goal—get filled in with something. One would be wise to note (providing you’re being good little fans and not mentioning Those-Which-Should-Not-Be-Named) that the hero in question has always been the same guy time in and time out. A wiser person, however, would find that this has been the only constant.

One thing Nintendo has made clear to us over the years is that Zelda is not this static image that should be recycled over and over. (Judging from the direction the Revolution is taking, that’s completely opposite the business plan they’re following.) Nay, they’ve changed the game repeatedly… integrating new concepts into the game in order to experiment with all things Zelda. Whether the hitch in the game is that it’s in RPG format, you’re switching between a light and dark world, you’re exploring a dream, travelling through time, collecting strange and interesting masks, changing seasons, linking an adventure across two games, sailing over a flooded Hyrule, competing with three other Links, or exploring the Minish realm, each game has tweaked Hyrule in some way such that no two adventures are the same. The plot outline may be identical each time, but the specifics are different. The ultimate evil has varied amongst several baddies, and the kinks in the plot are always shifting. Each time, the series is experimenting… and evolving. Sure, some of these ideas were closer to the mark while some were much more distant. Some appealed to some fans while others rejected it outright. It’s really akin to looking at Hyrule through a series of differently-coloured lenses (or glasses of varying strengths); sometimes we like what we see, sometimes we are turned away.

Transfiguring our hero into the princess of Hyrule is, admittedly, just one other possible evolution (revolution?) of the game, and while I wouldn’t expect this to be the norm throughout the rest of time, there are a variety of reasons why I would like to see this. Being that Zelda is libel to be the only other recurring soul on Link’s side, well, she’s the likely candidate for such an alternate protagonist. Kafei from Majora and Medli and Makar from Waker are the only non-Links to ever take over the focus of the third-person camera, yet none of them, I believe, would be able to hold the focus of a Zelda game from start to finish. Why? They were new characters, and… like it or not, they just didn’t have the stage presence as Link did, Makar most especially. Now it is possible they could have their own spinoff game, yet even that is unlikely because of their personalities. Simply put, it wouldn’t work. But Zelda… we’ve already seen many facets of her personality. She’s been the concerned friend, the Sheikah crossdresser, the snarky pirate, and, yes, the damsel in distress. It wouldn’t take a lot of character manipulation before she’d be ready to fight a war.

The reason is deeper than that, however. Many of the fans of the Princess Zelda have a slight gripe about her. We call it the cursed dress, and it rears its ugly head (or would that be ugly neckline?) in both Ocarina and Waker. Allow me to demonstrate. Sheik (who is really Zelda, shhhh, don’t tell anyone!) lurks in the shadows of the Sheikah for seven long years of history, waiting for the hero to come back. “He” has doubtless had adventures that “he” could prattle on about to “his” children for decades to come, all whilst trying to avoid the evil man with the more evil plan. “He” reveals that “he” is she, and in pops in the Cursed Dress of Pinkness™. Bam! Within seconds, Zelda is caught and rendered near useless through the rest of the game. Can Zelda escape Ganondorf’s clutches? No. Can she nullify a simple fire spell? No. Can she for the love of Nayru toss us the Master Sword over the flaming wall of fire? No. The best she can do is entrap Ganondorf in a beam of holy light, whereupon Link and only Link can banish him to the likes of the Evil Realm.

Not convinced? Let’s move onto Waker. Scourge of the seven seas, captain of the fastest ship in all the land, “Arr! Where be me gold duh-bloons!,” “Walk the plank you dirty scoundrels!” Tetra (who by some strange coincidence is also Zelda, but now that I’ve told you that, I have to kill you) is a rootin’, tootin’, up-to-no-good captain of her pirate crew. She manages to sneak Link into the darkest nooks of the seas. (Okay, so she fired him out of a cannon. It worked, didn’t it?) She physically snuck into the castle itself to free Aryll and friends, snuck into Ganondorf’s keep and attacked him from behind. Even after this, when taken down to Hyrule, Tetra remains as sharp-tounged until… you guessed it. The Cursed Dress of Pinkness™! Immediately, she is told to not travel with Link to complete his mission… and she listens and heeds this request! That’s not Tetra talking; no, it’s the dress. And guess what? She gets kidnapped… funny that. Sure, she does fight with us during the final battle, which is a credit to her. Yet if she had been travelling with us in the Temples and throughout the quest for the Triforce of Courage, would she have been caught? Nooooooo… The Cursed Dress strikes again. There’s so much potential in her character, but it is never fully exercised. Every time she’s kidnapped, captured, put to sleep, or turned to stone. If Darth Citrus would allow me to coin the word, she has effectively received Ganonwhopin’ after Ganonwhopin’ after Ganonwhopin’.

But a game has to hold a little more than just a gimmick to hold its own. So humour me for a second so far. (After all, you’ve humoured me so far through reading this!) Imagine this:

Zelda, we know, is a spellcaster. And there are a certain few images floating around on the great Internets that have her holding a sword. Let’s just merge these two notions… and bring in the Revolution. (Why not? Zelda games will never be the same after Twilight anyway, further proof of my tenuous point.) We’ve got this controller that knows where it is at any given point in time as well as how it’s oriented. (Next thing you know, there’ll be GPS in those things… along with those Tom-Tom devices. “At the next intersection, turn left onto Aghanim Avenue to arrive at the boss.”) If we can wave our Remote Controller of Doom™ and wave around our Pointy Stabbing Device of Righteousness™, why not be able to do the same… with spellcasting? I know the audience for Black & White isn’t as wide as The Legend of Zelda, but for those of you who have experienced the wonders of the Mouse Gestures extension to Mozilla Firefox will have a clue. Now that we have 3D gaming, the process of casting spells has become choreographed. I know it’s a cut scene, but those of you who have played Final Fantasy X will remember Yuna’s dance during the Song of Prayer. Now imagine you performing the very same spell. You see where I’m going? We now have the power to throw the hadoken… the beam of light from Zelda’s fingertips… a whole library of spells! You would be able to blast fire into the hearts of enemies by waggling two controllers in the air one way, throw lightning with another movement, generate a shield with another, and then have enough stamina left to collapse in your easy chair. The concept is merely a stone’s throw away from the Remote Control Master Sword… and who better than Zelda to demonstrate this?

I want to have a playable Zelda. Even if it’s not for the entire game, I want to experience the magic. Let’s give the power to the princess.

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87 Messages from the Gossip Stones about “Power to the Princess”

    Comments

    I still think she can kick ass in a dress…Nintendo just doesn’t let her :P

    You can’t have Zelda playable, not when much more deserving characters (like Tingle, Ankle, Knuckle, and David Jr) could be playable instead. Seriously, what are you thinking?

    But to humor you, Zelda would be okay playable. Or perhaps more accurately, Zelda wouldn’t but Tetra and Sheik would be. The dress thing only really works out for Peach. And she’s already heroing in a dress, so Zelda can’t just follow suit now can she?

    The real question, Mandy, is whether or not she can take names too.

    The Missing Link said:

    The real question, Mandy, is whether or not she can take names too.

    Of course she can! She can also chew bubblegum while she’s at it too….wait, do they have that in Hyrule? ;)

    If she can, she’ll have to watch out…. Reggie will be after her for taking his catchphrase

    She can be an warrior princess. Fighting with her sword and shooting arrows at eneimes. And doing it all in a dress. Zelda is hiding her true warrior skills from us. I mean, its fun watching people fight for you. I say she’s probley like “Why fight myself?”. I think Zelda being a warrior princess would be so tight. And all the guys falling for her. Yep, its just that its fun for Zelda and me to watch Link and all these other guys fighting for us. But, maybe this time, she’ll show a few muscles.
    CAUSE SHE IS WOMAN!!!! Amen to that.

    Hmm… They should, Tingle has his own game, and Princess Peach From Mario has her own game. Why can’t Princess Zelda get her chance? Maybe they WILL give her a chance someday.

    If it ever did happen, it may make explaining that the guy with the green hat and sword is in fact NOT named Zelda a bit easier to the uninformed.

    Seeing a kicking ass Zelda would be like totally awesome!! I would love to see Link and Zelda team up and that u could switch from person. (Then Zelda follows you while ur Link or Link follows you while ur Zelda) Could u imagine all the awesome puzzles in the temples?

    Considering some of the official artwork released for Twilight Princess (and the Twilight Princess title itself), I really wouldn’t be surprised if Nintendo turned Zelda into a playable character for part of this game already. Not only that, it’s a well known fact that Nintendo is trying to expand itself into new markets. One market with a good potential for expansion and where they have very good chances of succeeding is that of the new female gamers. Having a female protagonist in a Zelda game could very easily help Nintendo expand their audience into this market.

    I’d play a game with Makar as the protaganist any day of the week. Ditto for Zelda. But I’d rather have a game where you could be in control of Ganon.

    TML said:
    …flooding Hyrule, competiting with three other Links…

    That’s a quote from your article, TML. Let me ask you, what’s wrong with that, both in that Link didn’t flood Hyrule, but rather, sailed on the Great Sea, and “competiting” isn’t a word…

    XD

    Anywho, great article. I personally don’t want TOO much Zelda playable in any future Zelda game. Maybe somewhere between Kafei and Link level of play.

    The cartoon and valiant comics were perfect examples that Zelda can hold her own against the bad guys - as are mine and Kirsty’s fanfics. I’ve never seen Zelda as a pathetic damsel in distress, and OoT is good proof that she isn’t with her antics as Sheik, and of course WW too. She’s great with magic and the bow which has been consistant across the series, and she’s pretty good with the boomerang too in the cartoons.

    I’d like LoZ to have more options of playable characters, especially in a party style scenario similar to Ultima or Tales of Symphonia, or even just a section where you switch characters for a certain time. It would add a little extra something.

    Girls are just as great heroines as guys are great heroes.

    • JC says:

    The idea has potential. It all depends on how you use her and what she’ll do to contribute to each aspect of the game.

    Zelda does have agreat potential as a playable character. Maybe she wouldn’t be doing, or be capable of, all the hardcore fighting that Link would do, but then, she’s much better with magic, as everyone’s mentioned. That combination could prove very formidable.

    I can’t see Zelda on her own for an entire game, though. Maybe little bits of it, sure, but her magic can only sustain her for so long; it wouldn’t work without something more physical. A Link/Zelda duo seems very possible, but please, someone prove me wrong and show me how Zelda will work on her own!

    Intas said:

    That’s a quote from your article, TML. Let me ask you, what’s wrong with that, both in that Link didn’t flood Hyrule, but rather, sailed on the Great Sea, and “competiting” isn’t a word…

    It’s legal grammar… when it’s 12:15 in the morning. ;) Without using spellcheck, no less. :D

    Zeldas’ pink Dress probably has a curse on it to render her stupid and gullible. I guess I agree with you TML these are things that could genuinely work on the Revolution and would add extra dimensions and interactivety to the game.

    BTW Erm…. Bobman… one question TML, WHY?

    That would be “tizight”. The Revolution controller is exciting me more and more! The possibilities are endless……

    Link and courage… that’s easy for a video game: You die? Whatever, you can continue your quest at the beginning of the dungeon or reload your last save.

    But if someone has to play an entire game controlling Zelda… it must be wise. Zelda has brains and knowledge, and that’s why she’s a great ally… The only time she fought in an adventure yet was in Wind Waker, and that’s because she lived as a pirate for a long time practising her fighting skills without knowing she really was a princess.

    So if Nintendo wanted to make Zelda a playable character, she shouldn’t be too courageous (that’s Link job), but in some way thought the TV screen showing her wisdom when it’s needed (which would be quite boring). So a lot of puzzle solving, few fights and no permanent save (think Majora’s Mask owl statues here…)

    Ganondorf would however be an amazing character to control… no permanent save either, but POWER! MORE POWER! ALMOST INFINITE HEALTH! SPAWNING ALLIES EVERYWHERE! HAHAHAHAHA!!! It would make a great real-time strategy game!

    Whoa wait a minute…..Doesn’t anyone remember what Zelda’s wearing in Twilight Princess?……..The funeral Robe/Shiekan cloak……..So…..she could fight with that right?

    Don’t forget in other games, like two of the CD-i games?And also SSBM, so she might be playable.Like in a PS2 game, in Act One, your Link, in Act Two, your Zel, in Act Three, you can play both, switching between them using strenght and magic to fight off the villians’ minions and such.Plus, Zel was also seen just in her evil pink dress, holding a sword.Don’t forget the past people, NEVER!

    [TML: You have mentioned Those-Which-Should-Not-Be-Named. Everyone… you may mock him now.
    ]

    Mocking isn’t nice, boss. Anyway…this is what I think. (I just brain “hurricaned” to TML about this.) I think Zelda would be an awesome playable character, but why stop there? What about a Gerundo or a Goron? A Zora or a Sheikahen? And I’m not talking like Majora’s Mask style again. The mask thing was fun, but why not like a real Zelda RPG? Get this: Link leads a group, Zelda joins the fight, you choose your teammates. It would be more RPG style, like Golden Sun or something. That would make for a great Zelda experiance.
    Different characters could be stronger or have different abilities in different terrains, like water, mountian, grass, town, etc. It could be like a whole Pokemon, Zelda, Golden Sun, etc. cross. It would be a whole new Zelda concept. Even better: Zelda could rescue Link for a change.
    You could even customize your character’s outfits. So Zelda could be in the pink dress, a leather skirt, tights, a bikini, you name it. And Link could actually wear pants for a change! And maybe, JUST MAYBE, we could finnally find out what is so darn special about Link’s cap!
    And…the hurricane is over now…Yup…My brain just stopped.

    I’d hate to see Zelda become a RPG, that’s just taking it too far.

    So far the best idea I’ve heard is from SmashManiac. Throw in Zelda and Ganon as playable characters in some sort of Zelda game. Their levels could really reflect their Triforce. As he suggested, Ganondorf’s could involve smashing stuff. Ganondorf would be like a walking tank. Zelda, however, would probably have more spells, engage in more puzzles, and be extremely good at stealthy type stuff. And if SSB:M Sheik has taught us anything, she’d be a fiendishly quick fighter.

    That’s the kinda idea that could be incorporated into a Zelda game without turning Zelda into a RPG. The only problem is that I’ve never been overly enthused about throwing in selectable characters. Need I mentioned the travesties Donkey Kong 64 or Super Mario 64 DS?

    i never liked zelda. shes ok when shes sheik or tetra but plain zelda, shes just so borring.

    I agree I don’t think Zelda should go that far. They should give her a playing role like Peach got in paper mario/paper mario:ttyd.
    She sneaks around her prision in Ganons lair etc finding out his plans and stuff and telling it to Link via ocarina etc.

    Musica - the idea is interesting, but that seems to make the game an RPG, and LoZ as an RPG just wouldn’t settle with me.

    SmashManiac - I like your idea, ’cause I think it’d be absolutely sweet to play as Ganondorf. I don’t see how it would work though, because you’re playing as Zelda and Link, who are trying to save Hyrule, then you play as Ganon(dorf), who is uh…the one Zelda and Link are trying to stop. Uh, yeah, I can’t see how you can play from the two opposing sides and accomplish the two opposing goals within the same game/file. Somehow, I feel I did not explain that very well…

    Having Zelda as a second playable character, like what they did in WW with Makar and Medli but for a longer extent, would be a cool addition. She’d have some unique and powerful abilities, and it gives her more of a role in saving Hyrule. Besides, I’d like to see Zelda kick some *Navi* in a Zelda game for once (the stunts in WW and OoT don’t count).

    Heres my pick. link takes the stage in the beginning; you are getting used to the controller and everything, and then somewhere in the middle, link and Zelda can work together. Link with his sword and zelda with her spells. mabey a dagger or two. If she is wearing Sheikain cloaks, mabey, just mabey, Shiek is going to come back, and then you have another aspect to tinker with. Think about the puzzles, think about how many more enimies it will take to subddde you…. ahhhh…. GO GIRLS!!!!! ZELDA RULES, LINK DROOLS!!! :) :D

    They could make it where link gets captured/sealed and Zelda needs to save him (thay could do that like they did the spiritual stones) and then you play link.I think it would be cool to play zelda,but a whole game based around her would be kind of hard to pull off.a zelda-type stratigie game on the order of fire emblem would probably be cool though.I do think zelda should get a skirt or something because that dress of hers does really seem to immobilize her :) .

    *uses Farore’s wind t escape from TML’s Wallet Monster* tell Nintendo about that thing and maybe you could become the designer of newer monsters.Seeing Link get captured forcing Zel to do all the work, seems very…*a chill wind blows* wierd.I mean, Isn’t the knight s’posed to save the damsel, not the other way around, but Zelda should become more playable *is swallowed by wallet monster, and Robert feels happier*

    I would definately like seeing Zelda get some play time in the future. I liked the little stints with Kafei/Makar/Medli and it would make sense to include Zelda in that sort of thing, espeically to a larger extent. I don’t think Zelda could hold an entire game by herself though. You can’t just completely get rid of Link.

    Masamune said:
    The only problem is that I’ve never been overly enthused about throwing in selectable characters. Need I mentioned the travesties Donkey Kong 64 or Super Mario 64 DS?

    As far as playing a game that is based upon selectable characters, I feel Ultimate Spiderman is a wonderful counter-example to your Donkey Kong and SM64. In case you never played it, the game goes as follows:

    For one chapter, you would play as Spider man, swinging, webbing and generally being a new your ninja. The only way to survive and succeed as spidey is to be quick and agile.

    Next chapter, the game places you in the shoes of Eddie Brock, the unwilling owner of the Venom suit. As the purple menace, you throw cars, smash helicopters, and generally create chaos. In essence, you play a fanged walking tank. And at the end of the mission, you’re shown a cut scene directly involving what you just did to the next mission as Spiderman.

    So there you have it. A game with two radically different characters, that switches between them in a logical and orderly fashion. So just transition this to a Zelda game and there you have it.

    Meeting adjourned.

    Don’t get all mad at me. I personally hate RPG’s…I just had too much surgar earlier. Zelda is the only game I’ve ever liked, and an rpg would be a bit to far, but I was just brain storming. no one said it was going to happen. Besides, if it did, I’d still buy the game just because it would be a Zelda title.

    *uses Din’s fire to kill the wallet monster* Please, this subject is about multi-character playability, not RPGs (go to that section if you must) and TML, what about flaming people?Just kidding.Anyways, that or like I mentioned earlier (if you must, delete the unmentionable post) who really knows, but atleast Zelda needs more playability.Zelda (as Tetra) helped out Link, Link, Link, and Link, in the unreleased game of Tetra’s Trackers (not on the list :P )but its more like a party game rather than an actual Zelda game.

    Zelda could be used in a Zelda like the Presidents daughter (Ashley) in RE4. Maybe you are link for most of the game, then it switches to Zelda trapped in Ganons castle or something, and you have to try to escape… That sounds cool.

    BAH! Why can’t we edit or modify our posts?

    They could make a Zelda game modeled after RE Zero too, in which most of the game you switch between Zelda and Link, and have to use teamwork to complete a specific puzzle or goal.

    Haha….the pink dress, right? The pink dress is pretty but I think Zelda would look better in purple. But, anyways the dress could be cursed..it could cause mood swings. I have a dress that causes me to act weird.The thing is…. all people have an outfit that makes em weird. Its the legacy of the dress….do not fear it. It’s a pretty dress….I need one of those….

    Forgive me Princess Ashley but *dumps a bucket of water on Princess Ashley’s head* better be glad thats bottled water ^_^Thats what I’ve been saying, they should first meet eac other somewhere in the middle of the game, and then you have the capabilities to switch ech other and use each of their own strengths to solve puzzles, beat Ganon, and get a hotdog (from Death Mountain while I’m at it) and that pink dress is messing with her, since in any other clothes don’t make her weak at all.But then again, it may be her strength in TP, who knows?

    Hyrulian Hero said:

    TML, what about flaming people?Just kidding.

    You broke the rule. If I don’t make good on my threats, you guys would be all upons me. ;) Besides, everyone here is treating you decently and isn’t razzing you. The way I figure… it’s an example to everyone else. Sorry that you had to bear the brunt of it, but someone has to. X)

    Anyways, with regards to a Final Fantasy-like RPG, I would not be opposed to it… provided that there was a unique twist to the story. I haven’t had the pleasure of reading Eloze, but from the snippets I have read from it, that’s what I could foresee a Zelda RPG to be: a novel that unfolds as several characters go through it. So long as they don’t adhere to too many RPG clichés, it would be original nevertheless.

    Mandy said:

    I still think she can kick ass in a dress…Nintendo just doesn’t let her :P

    They only let her do so in Smash Bro’s

    After Ganondorf finally got proper training, he decided to change his strategy. This time he kidnapped the Hero. What he didn’t count on is that Zelda could deliver a pretty darn good Zeldawhopin’!!! She isn’t your everyday silly princess, oh no. Magic and arrows and swords to boot, she won’t have a problem with Ganon. Perhaps he failed and the university kicked him out…

    Nabooru is my idol said:

    They only let her do so in Smash Bro’s

    Yeah because what ELSE would they let her fight in, honestly?

    Oh, and did you read the very first part of TML’s argument? Don’t both with this reference anyway ;) Lol.

    The Missing Link said:

    Anyways, with regards to a Final Fantasy-like RPG, I would not be opposed to it… provided that there was a unique twist to the story. I haven’t had the pleasure of reading Eloze, but from the snippets I have read from it, that’s what I could foresee a Zelda RPG to be: a novel that unfolds as several characters go through it. So long as they don’t adhere to too many RPG clichés, it would be original nevertheless.

    I am totally anti-zelda-finalfantasylike-RPG. Turn based Zelda would just not be right… But something like Fable would be ok.

    I know that the Zelda CD-I Games are complete rubbish but part of me kind of wants to play them. I wonder where they can be bought.

    “Can she for the love of Nayru toss us the Master Sword over the flaming wall of fire?”

    Um, maybe I’m being a little silly here, but doesn’t the Master Sword work ‘Sword in the Stone’ stylie, ergo Link’s the only one who can pull it out if it gets stuck anywhere? That’s what I’ve always thought…

    I’ve longed for a playable Zelda for ages, and I don’t think that the Cursed Dress of Pinkness(TM) is a contributing part of her penchant for being kidnapped, I would say that it’s a contributing factor to the negative perception so many people have of her (but I won’t get into that now…) I think that it would be interesting to have the option at start up to play as either Link or Zelda and have their paths cross at certain points- possibly with them teaming up during a few pivotal dungeons and, of course, during the Climactic Battle of Awesomeness(TM) when one of them is about to lay the smack down on Ganon for ‘killing’ the other before the Penultimate Battle of Awesomeness. (And then my inner fangirl would be squealing because the ending would involve some cuddling.)

    Who knows? Endless possibilities…

    In the manga comic she does pull the mastersword out of the ground and faced ganon , but then she gave it to link

    Legend of Link said:

    I am totally anti-zelda-finalfantasylike-RPG. Turn based Zelda would just not be right… But something like Fable would be ok.

    Not all RPGs are turn-based. Hence the Final Fantasy-like.

    I suggess you guys run, since none of you guys learned from me.I haven’t really played any FF games, the closest is Kingdom Heart, and thats it, and yet, I prefer the battle system where if you need an item during the battle, you can pause and then get the items rather than use one hand while the other is searching frantically for that *NAVI’ing* potion.

    Luce said:

    “Can she for the love of Nayru toss us the Master Sword over the flaming wall of fire?”

    Um, maybe I’m being a little silly here, but doesn’t the Master Sword work ‘Sword in the Stone’ stylie, ergo Link’s the only one who can pull it out if it gets stuck anywhere? That’s what I’ve always thought…

    I’ve longed for a playable Zelda for ages, and I don’t think that the Cursed Dress of Pinkness(TM) is a contributing part of her penchant for being kidnapped, I would say that it’s a contributing factor to the negative perception so many people have of her (but I won’t get into that now…) I think that it would be interesting to have the option at start up to play as either Link or Zelda and have their paths cross at certain points- possibly with them teaming up during a few pivotal dungeons and, of course, during the Climactic Battle of Awesomeness(TM) when one of them is about to lay the smack down on Ganon for ‘killing’ the other before the Penultimate Battle of Awesomeness. (And then my inner fangirl would be squealing because the ending would involve some cuddling.)

    Actually I never thought of the Master Sword being like Sword in the Stone, only reason is because they never really said Link was the only one who could wield it, but that evil could never touch it. Since it’s safe to assume that Zelda isn’t evil, I’d assume she could also wield the Master Sword. They did say that Link was the chosen one of the Master Sword, but I’m not quite sure that means he’s the only one who can hold it.

    But I agree with you that the ‘Cursed Dress of Pinkness’ isn’t the reason for her, um, frequent captivity (though I find the thought quite amusing ^__^). The ‘ending’s cuddling’ you speak of makes my inner fangirl squeal as well!

    Yet the more I think about it, I’m not sure if I would want Zelda playable in the final battle. I liked how WW involved Zelda when you’re fighting Ganondorf, but Zelda as a playable character would mean having to switch off playing Zelda’s role and Link’s role, and that seems a bit confusing. Besides, I kind of like the ‘man fighting for the woman’ in a somewhat romantic idea…maybe that’s just my inner fangirl screaming at me again…yeah…

    There are a lot of great playable female characters in games - for example Raine and Sheena are absolutely amazing allies to have in ToS. If it wasn’t for Raine, many a battle might be lost. And Sheena, well, I can’t play her too well myself, but leave her to her own devices, her summoning is amazing! Ultima is another wonderful old RPG with some wonderful female characters who can hold their own. I really don’t see how it would be so hard to imagine Zelda at the forefront of battle. In the original LoZ mangas and the Valiant comics, she was portrayed as being extremely brave and able to take on bad guys. Like I say not only is she skilled with magic, but also the bow and arrow so it doesn’t mean to say she wouldn’t be ablt to attack physically.

    I love RPGs, but I would personally be opposed to a Zelda FF style RPG. We don’t need that at all. Zelda already has plenty of RPG elements, and it doesn’t need to go any further.

    As for playing as Zelda, I too would love to see different playable characters in Zelda games; with fully developed abilities/move set, et cet. As for the character being Zelda, I wouldn’t mind, although it could be anyone.

    In FFVII, during the second stage of the final battle, you can switch back and forth between two different parties at certain stages. I can definitely see something like that in a Zelda boss. Just think; it could add a whole new level of strategy.

    the whole game wouldn’t be based around zelda,just the first three missions or so.then when you free link,you get to play him and the game gets harder.that way you would get used to the controls (not that I would expect them to fight the same :) ),get used to the game,and zelda wouldn’t seem useless.also link has saved zelda so many times that I think a change would be nice,plus she kind of owes him :) .besides,you know she’ll just get captured later on anyways.

    Hyrulian Hero said:

    Seeing Link get captured forcing Zel to do all the work, seems very…*a chill wind blows* wierd.I mean, Isn’t the knight s’posed to save the damsel, not the other way around

    Legend of Link said:

    Zelda could be used in a Zelda like the Presidents daughter (Ashley) in RE4. Maybe you are link for most of the game, then it switches to Zelda trapped in Ganons castle or something, and you have to try to escape… That sounds cool.

    I agree with that. I love it….I could be Zelda’s twin sister… mixed with gerudo. All games would be tight like that. I could save Zelda and we could fight together and fight over guys too. Giving Zelda a chance is the thing we all should do.
    POWER TO THE PINK DRESS!!!!

    Lady_Juliet, you’ve won the 50th Post award, and the prize, is an authentic dress that Zel wore in ALttP (the comic, not the game) and Sephiroth_one gets and authentic “Zelda Sword” (like in the picture that Zel holds)
    GLE, you have a good idea, Zel is to be firts to save Link, then she gets caught and Link has to save her *NAVI* but still, its seems akward (I now see why two of the Unmentionable games here were never really popular) *watches as several wallet monsters chase people around for mentioning the “Those-Which-Should-Not-Be-Named”* you know, this is a really popular subject, its just gone live yesterday and already it hit 54 (counting this one) posts

    [TML: The fiftieth post award is getting old.]

    Heh…I know I’m a bit later here, but better late than never.
    Anyhoo…I would really enjoy a completely, or partially playable Zelda. I’m sure Zelda could hold much of her own. Arrows and magic rock my socks. I liked the idea of being able to switch between main characters. I was thrilled to play as Medli and Makar in…you know the game. I think it was freeing to run about without a sword, even though it stank that you had to avoid baddies at all costs. I actually wouldn’t mind a game with a collaboration of characters, like combining all the races…but I’m getting off topic.
    Perhaps Nintendo could do a game where you could choose the MAIN main character. For example, you could play 2 games in one. One with Link as leader, the other as Zelda as leader, and the other character would follow around. The game would ‘change’ according to who was leading. Link’s version would be more monster intensive, and Zelda’s would be more puzzle intensive. You wouldn’t miss anything if you didn’t play the other half of the game. Just…more monsters or puzzles, depending on your preference. So, I guess it wouldn’t be comparable to the Oracles(I wouldn’t know, I’ve never played them *gasp*), but it wouldn’t be like…the game with the boat.
    Well…I’ve said my piece. Hope all enjoyed it.

    My idea:

    Tales of Hyrulia.

    Tales of Symphonia/Star Ocean 3 gameplay.
    Final Fantasy-style cut scenes and overworld.
    Legend of Zelda-style dungeons and enemies.

    Multi-player in which you control a single character. You can, however, build up “multiple” characters on your game file, but you can only use one at a time for multi-player. You play with people in a single-campaign story mode…so each time you play you can play with a new character, or you can experience the game several ways though it is just single-campaign mode, not open like FF XI or WoW.

    I agree TML, Zelda needs to be playable. But since we can’t cut Link out, we should have a game where you team up with Zelda and get to control both of them, sometimes both at the same time in the same area, sometimes they go to seperate areas and unlock things for each other, etc. Link would be the fighter, all about the items, and Zelda would have a sword but not be as good with it (no parry attack) and would mostly rely on magic. Maybe the blade could be her magic wand if she has one, but only if she can also cast some spells without it too.

    Or, here’s a crazy thought: You control Link mainly, but Zelda mostly follows you everywhere (she actually fights back and steps out of an attacker’s way if you drag her into combat, otherwise NO to this idea) and you can call her up to cast a spell for you even while fighting with Link. Maybe have Link’s items and Zelda’s spells selectable in the same way, where you assign them to certain buttons (D-pad? X and Y?) and hit the button to make the corresponding character use the selected items.

    As for that Shiekiah robe in the trailer, it looks a little loose to fight in, but she could do the Jedi thing where she drops the robe right before combat. Might be pointless, but it would still look kinda cool.

    Link the First said:

    I agree TML, Zelda needs to be playable. But since we can’t cut Link out, we should have a game where you team up with Zelda and get to control both of them, sometimes both at the same time in the same area, sometimes they go to seperate areas and unlock things for each other, etc. Link would be the fighter, all about the items, and Zelda would have a sword but not be as good with it (no parry attack) and would mostly rely on magic. Maybe the blade could be her magic wand if she has one, but only if she can also cast some spells without it too.

    Or, here’s a crazy thought: You control Link mainly, but Zelda mostly follows you everywhere (she actually fights back and steps out of an attacker’s way if you drag her into combat, otherwise NO to this idea) and you can call her up to cast a spell for you even while fighting with Link. Maybe have Link’s items and Zelda’s spells selectable in the same way, where you assign them to certain buttons (D-pad? X and Y?) and hit the button to make the corresponding character use the selected items.

    As for that Shiekiah robe in the trailer, it looks a little loose to fight in, but she could do the Jedi thing where she drops the robe right before combat. Might be pointless, but it would still look kinda cool.

    Ya dude, that is perfect!!! Its kinda like the Incredibles game, ya know? You use one of the superheroes, and then switch when you need the other one. Now, dont think Im a kiddie, I just like the stuff exploding, ya know? :)

    Off-subject note:No more 50th post award, I figure it would get boring (and no boos Robert, or else)

    Back to subject:I think TSA has a good idea.Being able to Play Zelda would be cool, but anyone who aren’t true Zelda fans would get mad if Zelda hogs the spotlight, so first, Link would appear, and maybe around the end of the game (from previous games) Zelda helps out and follows you around, and helping you fight With sword at hand, magic in memory, and the Cursed Pink Dress of Doom ™ on, and that black sheikan robe is from the Japanese tradition, where when a family member dies, the female members of that family would wear big black robes (and Zelda in this game is losing hope for the land, so she feels that the land is dead) nuff said.

    Yeah it’s just very weird that the name of the game is “Zelda” and the character we see least of is Zelda….

    So why did they even call it Zelda if Zelda does nothing for the game? I mean if they called it “Link” it would make more sense.

    Link the First said:

    Or, here’s a crazy thought: You control Link mainly, but Zelda mostly follows you everywhere (she actually fights back and steps out of an attacker’s way if you drag her into combat, otherwise NO to this idea) and you can call her up to cast a spell for you even while fighting with Link. Maybe have Link’s items and Zelda’s spells selectable in the same way, where you assign them to certain buttons (D-pad? X and Y?) and hit the button to make the corresponding character use the selected items.

    Bingo! There’s what we want to see. Just like in Wind Waker where the bird girl follows you around….I see no problem with that.

    spikerman said:
    So why did they even call it Zelda if Zelda does nothing for the game? I mean if they called it “Link” it would make more sense.

    Which is why you play as Metroids in Metroid. Oh wait…

    spikerman does have a point, maybe we should tell Nintendo that.Masamune, you play as a female bounty hunter who kills off alien vampire jellyfish (metroids) and metroids have been in every Metroid game up to date, yet Zel never made it into one of her own games, LA, unless anyone can back this up I believe I had made a point.Zelda also owes Link about…I believe (maybe more than this) nine times, I think she should pul her own weight around and get her *NAVI* out there and start kicking butt, but someone should tell Peach that (I can’t wait to see someone do that) but anyways, who agrees with me?

    Does anyone remember what the Gossip stones say about Zelda in Ocarina of Time? The one’s near the castle talk alot about Zelda being a tomboy…So get Zelda a decent weapon and have her fight like Xenia warrior princess and help Link on his blasted quests already. The least she could do would be to fight at least once with him (besides holding Ganon down so Link could deliver the final blow…..I don’t think Ganon was getting up anyway.)

    Instead here’s what Zelda’s thinking:

    “Well, this Korki Teen has spent several weeks going through all Hyrule, Dungeons, fallen off cliffs, been beaten to death by cruel evil monsters, been smacked by lighting by Ganondorf, burned by lava, crushed by boulders, hasn’t sleep, eaten, or even used the bathroom………………..I’ll just hold his hand for 14 seconds, that will be my reward to him.”

    A penny for Link’s thoughts:

    “Yeah…….THANKS A LOT ZELDA!!”

    Anybody that doesn’t laugh at that….Well…..I’ll be sad.

    I think playing as Zelda could be good. Particularly if she can use magic. I mean, come on, you could do it so that most of the game you play Link, but for a dungeon (or two) its like how you switch between Link and Medli, only Zelda’s better than Medli.

    I just dont think that playing Zelda for an entire game would work, I have nothing against her I like her a lot a realy do but I dont even want to play as Tingle for an entire game. Link is da’man and he always will be, maybe if Zelda wore the Sheik desguise during the game it could work but I just cant see it.

    BTW BOOOOOOOO Hyrulian Hero and TML you cant take the 50th post away from me, darn thats it im going to get Koume and Kotake to put a curse on you untill you bring it back.

    *Robert passes out, and wakes up on Tingle Isle, wearing the same Tingle Suit (only its all red) and Tingle and his brothers are dancing around him* Told ya :P One last thing *places an anti-magical barrier around the place* no witches here ^_^

    I think we’ll be seeing Zelda in The Cursed Pink Dress of Doom ™ in TP, since I never seen her hold an actual weapon, eiter as herself, Tetra, or Shiek, so its kind of new.

    Dosent a Bow constitute an actual Weapon?

    BTW NOOOOOOOOOOOOOO my worst nightmare has come true, alright Tingle and friends its “Lord of the Flies” time mwahahahahar.

    i never really watched starwars but that sounds pretty cool if they would do that in TP. Zelda is ok in minish cap btw, forgot that i liked her in that one before vaati got her

    Link the First said:

    As for that Shiekiah robe in the trailer, it looks a little loose to fight in, but she could do the Jedi thing where she drops the robe right before combat. Might be pointless, but it would still look kinda cool.

    I didn’t really mean to alternate between them with the items, the idea here is that you control both of them at once (or a co-op mode?) but alternating between them sounds good too, where you pick a primary character to make sure this one attacks the same target you are thinking of and the secondary pretty much fights whatever is the biggest threat, using whatever items you select on it. In most areas, you control both at once, with both getting on the same horse to get around Hyrule, both hanging out together in town, but if you want to you can split up. If they’re together in combat that’s not a good idea unless you have a co-op two-player option.

    There’s also the possibility of expanding the co-op mode to control a few other characters from Zelda, maybe a Sage or two. Problem is giving them enough abilities to make sure people don’t fight over who gets Link but not enough to take away from Link and Zelda being the heroes who save the day.

    Oh yeah, forgot something: Ditch that pink dress. Shiekiah disguse from Ocarina (only not pretending to be a guy) or something similar. The pink dress would be pointless and she would trip over it all the time, and having her fight reasonably in that in a more realistic game is a really bad idea.

    her pink dress is stupid, i never liked it. and as for fighting in it it would be about as unrealistic as sheng minas 3rd costume in soul calibur 2 (for GC). i hate that costume.

    Link the First said:

    Oh yeah, forgot something: Ditch that pink dress. Shiekiah disguse from Ocarina (only not pretending to be a guy) or something similar. The pink dress would be pointless and she would trip over it all the time, and having her fight reasonably in that in a more realistic game is a really bad idea.

    Sueng Mina, sorry, I felt like recorrecting that.Anyways, I think its possible, Zelda did it in TWW, and I forgot about that, so that counts.

    but TWW is a cartoony game not a realistic one

    T_T Nothing in Zelda is realistic.

    Thank god Tingle isnt, I once had a nightmare about Tingle crawling out of my TV Sadako style (Like in the Ring movie, the Japanese one not the lame American version) that was one freaky dream.

    *laughs**cough*Wait, describe what the *NAVI* is sadako style?Anyways, if Zelda is going to fight with Link, that means she will NOT get caught, because in other games, she caught off guard without any weapons (she lets her guard down too easily) and if shes in the Cursed Pink Dress of Doom ™ and she keeps from getting caught, it maybe the first, but this game is the last of its current form (so says Nintendo) so we might see some changes, maybe when the Newer Zelda games come up, we may not only have a chance of changing Link name to *insert your name here* maybe the new Zelda games also lets you change the ways Link looks or even lets you chose the hero (like in pokemon, where you now can be a boy or girl) wait, I’m getting off subject, but who knows, my predictions usually involve a short term things (like if I win at a bet) ok I’m getting off subject here again, still, I would like Zelda to not get caught again, it makes a game worth while not having a goal but just to beat Ganon/dorf or someone else just for the *NAVI* of it.

    Good point, Zelda doesn’t really have to be kidnapped, but there should still be someone you have to rescue from Ganon. Sages, maybe? Or maybe Zelda gets kidnapped just after you meet her (the cutscene shows Zelda immediately whipping the sword out and running it through a Moblin or two before she is dragged, kicking and screaming (serious about kicking them) into a magic crystal thingie to get her somewhere). Then she gets locked up in the Gerudo Fortress.

    You go to rescue her, only to find that the cell has been blasted open by something big with three unconscious/dead guards. Then you find out that Zelda broke out of her cell just before you arrived with her first use of an explosive spell. You meet her in a hallway outside and escape the fortress together. She joins you for the rest of the game.

    Like I said earlier, the people to rescue are the sages, because they’re just the ordinary people who have no idea what they are until they get captured. As a result, mostly they would have no combat skills.

    Sorry Hyrulian Hero but the only way for you to undertand is to watch the “Ring” movie and trust me the Japanese Original is FAR superior.

    Crud, never mind then :P Like I said earlier, TP maybe the only game where Zel doesn’t get her *NAVI* caught.That would be a nice change.

    zelda isnt really the type of fighter youd like and the last this was pretty good but isee what you mean zeldas been captured by gannon alot i dont really think she could stop him and what weapn would she use a bow arrows a dagger a spin attack rocks cape bombs bombachus deku baba stick from wind waker and a hookshot and awhite horse she really cant handle any heavy weapons i think it it should be called the adventures of link or something link does all the work and what does he get 3 games with his name at the bottom

    Well, like I said earlier, Zelda is in almost all the games, but its time for a change, Nintendo says this is the last game in its current form, so unless we figure out what that “form” is, we must enjoy it like it was the last thing of our favorite food (its like getting it to yourself, and no one else can get it without stealing) so lets wait quietly, stop all debates about this game and welcome it with open arms, and say, “Hallejuah, Twilight Princess is here, and now time to waste another 50 hours of my life to beat this game!” (don’t take that serious people, its just a joke)

    I, too, would like to see a game where you can play as Zelda. I mean, Peach got her own game, for crying out loud! And even heroes need a hero every now and again. I think she’d do a good job of rescuing Link, and I think she can get rid of Ganon as well, or even a new enemy if there is one. I’m behind this 110% of the way.

    They probably just mean that there will be a different way of fighting, moveing, useing weapons/Items and what have you. Think about the difference between the 2D & 3D styles of fighting, the Revolution Games will probably have an entirely different approach to it.

    It’ll be cool if they had games where your in the Light world (which is 3D) and go to the Dark World (2D) still, Link has to be the main hero, or its gong to feel…awkward.

    Art1st4786 said:

    I, too, would like to see a game where you can play as Zelda. I mean, Peach got her own game, for crying out loud! And even heroes need a hero every now and again. I think she’d do a good job of rescuing Link, and I think she can get rid of Ganon as well, or even a new enemy if there is one. I’m behind this 110% of the way.

    As much as I like the idea of Zelda being more important than the girl you rescue, I disagree that Link should be captured. He’s teh tough guy, after all, and took on Ganondorf’s army single-handedly. Besides, he always seems to be lucky with an obvious escape route in every dungeon he gets thrown in.

    As for the 2D/3D idea, the only way I would support that is if the 2D version/adventure/sidequest is on a handheld, otherwise it doesn’t take advantage of the console. I’m not too much for playing 2-D pixel games on the big screen any more, but even with the N64 graphics on the DS 2D is still cool there.

    *sigh* I hear somewhere that the enemies are no pushovers, but they’ll be tough in the beginning, ready for Zelda veterans, so we can garuntee that TP will be a good game, since I have these facts:
    Zelda maybe playable
    You’ll be slightly weaker as Wolf Link
    Horseback fighting includes actual harm to the horse (no where to run from your foolish game of kill the cucco now, mwahahahahaaa, *hack*)
    Tough enemies

    GOOD I want it to be a tougher game because WW was far too easy, bring on the Moblins, the Chickens, Lizalfos, Wizrobes and Psycho Pigs because this Veteran wants to take them ALL on.

    What about TML’s Monster (ah well, when you fight off a tough monster, you would want to fight it again, sorry TML, but sometimes I’m hardheaded)
    You know, CD-i Link and CD-i Zelda should be in SSBM, since they’d probably look cooler.And I think the CD-i games should be more learned of :D

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