ZeldaBlog

Most Famous (Infamous?) Dungeons

November 29th, 2005 at 10:28 pm by The Missing Link

Ocarina had it, Waker didn’t have enough of it, and fans can’t get enough of it. No, I’m not talking about being free of Tingle! I’m talking about dungeons! Not surprisingly, the dungeons are the life-blood of the Zelda games; they’re the parts that make us rack our heads about how to get onto the other side of that locked door… or how to climb up to that cliff. They’re the most challenging part of the Zelda game. Yet interestingly enough, they’re often the least talked about parts of the game. Everyone talks about timelines and shipping and blah blah blah blah blah. All of that is the speculation stuff. The most we ever talk about dungeons is the occasional Internet poll of “which dungeon do you like best?”

Let’s take a stroll down memory lane and take a look at some of the most interesting, the most original, the best designed, and yes, the most evil dungeons out there.

  1. Deadliest Dungeon—Level Six, LoZ: Move over Shadow Temple. For those of you old-schoolers and for those of you who got to torture yourselves over the Collector’s Edition, you know precisely what I’m talking about. This dungeon had you restarting over and over and over again the first time you played it, and even after the first time, it’s no walk in the park. Wizzrobes (especially the blue variety) back in the day were tough as nails, nothing like today’s variety (they just don’t make enemies like they used to), and getting past them was a feat and a half, even with your obligatory 68-rupee red potion! The runner up, as I’m sure those who’ve played it will agree, is the Great Palace from AoL; those who’ve managed to see the end of AoL are quite possibly some of the most dedicated Zelda fans.
  2. Most Convoluted Dungeon—Ice Palace, LttP: This dungeon is the deepest dungeon in Zelda history at an impressive seven basements. What would seem like a straightforward plunge into the earth, however, gets complicated as you have to backtrack from B4 back up to B1 just to get the boss key, and then later from B6 back up to B4 back down to B6 just to get to the boss. (Of course, you could cheat and go to Misery Mire first to get the Cane of Somaria, and most players did, but they killed off that shortcut in the GBA version, forcing you to take the long way around.)
  3. Most Confusing Dungeon—Level Nine, LoZ: Very few dungeons in the history of Zelda have teleporters that warp you all over the map; fewer still strictly rely upon this for the difficulty of the dungeon! In Nine, you have no idea where you are, even if you’re lucky enough to have found the map of the dungeon. Tied for this is Level Nine of LoZ’s second quest which has so many one-way doors, invisible doors, and sometimes both that you’ll start testing each of the four walls the moment you enter a room.
  4. Most Unique Dungeon—Stone Tower Temple, MM: Just when you think the dungeons of Majora couldn’t get any more messed up, halfway into the final dungeon, the dungeon flips upside down, and you find yourself walking on the ceiling with the sky below your feet. The strange sights are enough to give you a sense of vertigo, especially when you have to flip the dungeon several times to make your way through, not to mention getting the illustrious 15th fairy.
  5. Most Beautiful Dungeon—Forest Temple, OoT: If you’re like me, the moment you stepped into the interior courtyards of the Forest Temple, your eyes went all aglow with the marvelous wonders you found there. It definitely was a magnificent sight, and the fresh green grass and ivy-covered stone walls allow the fiercest of heroes a chance to take a break, pull out his picnic basket, and take a well-deserved rest.
  6. Cruelest Dungeon—Spirit Temple, OoT:MQ: Master Quest had a good couple of tricks up its sleeve when you start traversing the dungeons through an entirely different path than you ever thought possible, but the worst part of all is when you’ve finished the child-half of the temple, gone through half of the adult-side, and then you step on a switch that causes a treasure chest to appear through a hole that only child Link can go through. If this were a high school reunion, this version of the Spirit Temple would easily win Dungeon that Made Link Travel the Furthest.
  7. Most Innovative Dungeon—Mermaid’s Cave, OoA: The dungeon was neat because it was broken into two major sections, but unlike other two-part dungeons like LttP’s Ganon’s Tower, this one spanned time. You had to have two keys to open up the two halves, and you couldn’t fully explore the present half of the dungeon until you activated some trigger in the past. Sounds like messing with the mind of the guy in Ocarina’s windmill, eh?
  8. Most Annoying Dungeon—Jabu Jabu’s Belly, OoA: Many people would claim that the Water Temple from Ocarina was worse, but make no mistake about it. (Don’t worry; we’re saving the Water Temple for later!) At least controlling the water level in that dungeon could be done by cycling through several areas of the dungeon. In this dungeon, not only was the water level NEVER at the right spot, but there was a single room that provided the master controls to playing with the water, meaning that you went through the five or six rooms just before the master control room thirty or forty times just to find what you were looking for. Talk about annoying! Just as annoying as that Evil Purple Dinosaur of Doom.
  9. Dungeon with the Biggest Puzzle—Earth Temple, WW: Despite being underground, light still managed to find its way into the deep crevasses of the Earth Temple. Of course, it quickly became a recurring theme, and light was needed just about anywhere Link could possibly shine it—that is, Link or Medli could shine it. The final mirror room forced Link and Medli to shine a beacon of light off of about 10 mirrors just so that a single door would open, and often Medli would need to stand in one place, shine light off of her lyre, and then have Link redirect it to where it was needed. That’s a puzzle!
  10. Most Hated Dungeon—Water Temple, OoT: I’ve never personally understood the hatred most players carry for this place, but I think a lot of it has to do that the dungeon design was fundamentally different from any other dungeon in the past; you had to think completely in 3D. Narrow vertical shafts carried Link between multiple floors, and the most likely way to find yourself in a random room was to tunnel from above or below to get to it. It is easily the dungeon that has extracted the most ire from all of the Zelda games combined.

Well? What do you think?

Filed under Games, Editorials

Follow This Entry

75 Messages from the Gossip Stones about “Most Famous (Infamous?) Dungeons”

    Comments

    Neat idea for an article, now I hate you for using it. Good choices though, I’m hard pressed to argue with an of them.

    Great article! I completely agree with all of your points.

    I have to disagree with your choice of deadilist dungeon. I think it would have to be Level 5 in LoZ. I died 50 TIMES in that one alone just getting past the Darknuts. AND that was just playing the game last week. -_-

    Yes I know, I’m weak. :P

    I’m suprized the Adventure of Link dungeons were not among any of those, remember that blanket sweep suprize when you realized you can’t go back into the dungeon and get the special item that you must have to beat the game? I do. And if you mess that up in any of the dungeons you have to start the entire game over?!? I had to do that 3 times, those were the hard dungeons.

    Oh yeah, The Adventure of Link! Of course, TML isn’t cool enough to play TAoL, but still. The last dungeon kicks Level 9 in LoZ in the crotch and proceeds to insult its mother. Same thing with the MQ Spirit Temple.

    I had nearly chosen the Grand Palace (Grand Temple? I can’t remember the name) from Adventure of Link for one of those, because I have heard that people complained loads about that one. However, torturous memories from Levels Six and Nine from Legend of Zelda clouded my memory. I’ll go add that as a runner-up. ;)

    Oh, and DC, I’ve actually found that Darknuts have a definitive weakness. They can only turn whenever they stand perfectly upon one of the square tiles of the floor. If you position Link halfway between them on their right or left, if they don’t turn as they cross the tile crack, you’re guaranteed to score a hit. The rest of it is dodging. Which is much easier to do with Darknuts than Wizzrobes any day of the week. ;)

    I agree with all those dungeons and what title they got except the water temple in oot being the most hated dungeon. I reakon the most hated dungeon would have to be one of the ones in alttp when heaps of different statues are shooting fire and laser beams and all that at you.

    Actually the reason they cut off the ability to get the cane ere the Ice Palace in LttP is because they made the dungeon easier in the GBA version and didn’t require the massive amounts of working with the ice blocks through the holes. I would agree that the Spirit Temple in Master Quest was the cruelest.

    I think that the final dungeon of The Adventure of Link (called the Great Palace) is definitely more worthy of the title “Most Confusing Dungeon”. Sure, it doesn’t have warps to send you all over the place, but it’s got numerous floors, and if take a wrong turn even once, you’re screwed. It doesn’t help that you don’t have a map or compass to let you know if you’re heading in the right direction. I think it is definitely the most confusing dungeon in any Zelda game thus far, though I’d like to see one surpass it (but I doubt that will happen).

    Darknuts are hard the first time you fight them, but once you get used to them, they’re not that hard, so I agree with the choice of Level Six of The Legend of Zelda as the deadliest dungeon. Wizzrobes are always hard in LoZ, no matter how experienced you are.

    The Missing Link said:
    Oh, and DC, I’ve actually found that Darknuts have a definitive weakness. They can only turn whenever they stand perfectly upon one of the square tiles of the floor. If you position Link halfway between them on their right or left, if they don’t turn as they cross the tile crack, you’re guaranteed to score a hit. The rest of it is dodging. Which is much easier to do with Darknuts than Wizzrobes any day of the week. ;)

    You have got to be kidding me. I spent 3 hours of studying time getting to the whistle, and dieing 50 times in the process. Wow, I’ll have to try that. Thanks TML. :D

    Actually, me and my sister were just talking about this the other day - the one thing you can not fault Zelda for is its dungeons, they are fantastic. You make a good point about them being under rated. I think there’s always a sense of satisfaction in beating a Zelda dungeon, more so than in beating the actual game sometimes. Anyway, great article (although that really goes without saying), here are just a few of my thoughts.

    * LoZ Level 6 has got to be one of the hardest dungeons ever (the rest of the game was disappointingly easy after it I always though, including level 9) but nothing can beat the horror of the AoL dungeons. Just having to reach the final palace of Z2 is an absolute nightmare, never mind completing the dungeon and then facing off not only Thunderbird, but Link’s Shadow. Man.

    * I hate Water Temple. I just hate it. The water levels thing is the most annoying, banal exercise I’ve ever had to go through in a Zelda dungeon. As a result, on replays of this game, I’ve always handed the controller to my sister. I refuse to have anything to do with it. *kicks Water Temple*

    * I’ve never found the Forest Temple beautiful at all - it’s incredibly creepy and bizarre. *shudders* Welcome to adulthood Link, it’s time to mess with your mind ;)

    I’ve never understood the hatred the Water Temple gets, but that’s likely a result of me having a real good mental grasp over 3D geometry, so tunnelling vertically was natural for me.

    Personally I hated Jabu Jabu’s Belly in OoT more. Carrying around Ruto sucks. And teh scenery… eww.

    I think Great Bay Temple would give Earth Temple from TWW a run for it’s money. The turning of the gears was a rather complicated puzzle. Although to be fair, it comprised of the dungeon’s entire puzzle and not just a single room.

    I hated the Water Temple because I couldn’t figure out where to go after I got the long shot…..It never occuried to me to look behind the treasure chest because……..Well……I didn’t think there was anything back there!

    Oh come on how can the incredible Water Temple from OOT be the most hated Temple of all time, sure it was mind bending, so frustrating that you pulled your hair out and punched the wall (oh, just me then) but seriously no other Dungeon has such a cool atmosphere and Mini Boss, just seeing Dark Link again in full 3D was worth the price of the game alone, my most hated Dungeon is Misery Mire from ALTTP because it was my first Zelda game and also my first encounter with the plain EVIL Wall Masters I can still remember curseing their very existence after getting grabbed for the 15th time XD.

    BTW why didnt Zoras Domain get restored after beating the Water Temple, I really wanted to hang with the Zoras (the Zoras are my fave race) oh and one last thing where the *NAVI* do the Hylians, Gorans, Deku, Zoras, Kokiri and Gerudo find the time to build all of these Dungeons, seriously.

    Back when I first played OoT, the Water Temple was the bane of my very existance. Nothing was more frustrating than that ONE small key that evaded detection by nearly everybody. Can I get an amen to that? >_>
    It took me two weeks to find the darn thing.

    I also agree that the Spirit Temple in OoT:MQ was a pain in the butt. In the regular OoT, it’s my favorite temple ever, but in MQ, it became the NEW bane of my existance.

    What you say about the Water Temple and the confusion ‘cuz of the 3D layout is probably true, TML…I never found the Water Temple to be very hard. Still, it’s probably one of my least favorite dungeons, because it’s just so….blah. Uninteresting and bland.

    The shadow temple was ten times worse. (Brrr.)

    I’m surprised that the Great Bay temple from Majora’s Mask didn’t get mentioned, because that dungeon gave me nightmares. Anyone else have trouble? Hello? Am I just a lamer?

    I totally agree with most of your choices, TML; especially Jabu Jabu’s belly from OoA. And the Forest Temple is one of my favorite dungeons in the series.

    By the way- how about favorite dungeon music? It can really add or detract from the experience. In the case of the Shadow Temple, the music served only to get me more and more in a state of despair. Whereas music from dungeons like the Spirit Temple and the Stone Tower temple is beautiful, and fits the scenario perfectly.

    Ok first of all i’m a master of zelda beating all but the 2nd one(i didnt like the mario crap it was hard to do stuff) but i think the 2 hardest ones were the spirit templeMQ and dont froget the Sprit like temple in marjoras mask i mean with that block (Coco)it was realy hard at first and turning it upside down was realy cool (props to the danceing zombie’s i forgot their name but most of all that was pretty cool probley my favorite dungeon in that game) and i cant wait to see the new zelda dungeons with all the cool ideas they have come up with in the 20 years r so but non the less i hope they have a one that will blow my mind ive never been stuck on one for more then a week no mean to brag but i think the darknuts and all the other baddies were pretty cool and fun to mess with. TO MISSING LINK: What happen to grand adventures it hasnt been upgraded in awhile is it gonna get a update i mean this website is easyer to work with but if it is causeing you trouble maybe u should combind the two (makes it easy and u r less likely gonna get a virus.

    I didn’t find Water Temple particularly difficult - but rather annoying. Having to go back and change the water levels over and over was just plain irritating. It was like Nintendo thought to themselves - how can we drag out the dungeon to make it last a bit longer? I know, let’s make them keep changing the water levels! It was a cheap gimmick that got old, very quickly, in my opinion. And Dark Link’s appearance? A total and utter let down when compared with his Zelda 2 iteration.

    If we’re talking atmosphere though, Shadow Temple had bags of the stuff. The music is utterly creepy, and the whole place is just very disconcerting (I loved the text written on the walls…uber spooky!).

    the water temple was most annoying, for me anyway, because of the iron boot system. it got very annoying to have to bring up the screen, rotate it off the item menu, select it, and wait the long descent into the deep. you had to do this everytime. maybe its just me that finds it annoying, though. however, i still love the water temple for its atmoshpere

    the forest temple has a great atmosphere, and definitly deserves the award for most beautiful dugeon. the music is great, but is kinda creepy… however, the shadow temple still has something about it that is just… *shudder*

    lvl 6 of loz definatly deserves deadliest dungeon

    interesting that there wasn’t a single mention of link’s awakening or minish cap

    I never really understood why so many hate the Water Temple either. I personally enjoyed it. The dungeon I don’t like is the Shadow Temple. When I first played through OoT I kept falling in those bottomless pits and getting hit by Skulltulas that you can’t see till you get close enough for them to hang intimidatingly right in front of you. And the constant use of the Lens of Truth was really annoying. ST gave me the creeps.

    As far as which dungeons didn’t get mentioned, it’s so hard to list every single memorable dungeon out there and still keep yourself to a list of ten. I mean, I could easily start listing every dungeon from every game, but you guys would get tired of me going off about a quarter of the way through. ;)

    Dungeons that I initially thought of but didn’t have room for:
    Level Seven, LoZ second quest—Has two “Leave your money or your life” rooms
    Grand Palace, AoL—It really is pretty annoying
    Misery Mire, LttP—The maze aspect of that was really good, and pretty difficult to figure out what to do next
    Turtle Rock, LttP—The dungeon was all about magic attrition, although if you’re good, you can get through it without a green potion
    Eagle’s Tower, LA—The best part about this dungeon is the 4F that you can never reach… because you have to destroy pillars that hold it up (causing 4F to crash down on 3F)
    Snowhead Temple, MM—C’mon, freezing half of the doors just isn’t fair!
    Great Bay Temple, MM—The massive puzzle of currents is very unique. Of course, need we mention the Giant Fish of Doom™?
    Sky Temple, MC—Not only is flying on clouds cool, but the hidden cruelty is that you fight from 1F to 5F… only to drop down to 1F… and then have to get to 5F again.

    As far as your choices go I think they were pretty good. I myself do get a great feeling after beating a dungeon. While I fight the final boss I usually call it names or yell out cool frases when I attack it. When I’m about to kill it I yell things like “BOO-YAH!” and “GOOD RIDDANCE!!”. It’s kinda fun (am I the only one?). I can’t wait to see what LoZ:TP has in store for us! It looks awesome!

    I Owned the Temple of Droplets in MC (and its up for auction) although the Forest and water temple were good.Once the places are cleared, you can go around them for the fun of it.And to me, the BGM of each was relaxing.In WW, I see the Dragon Roost dungeon as my favorite, for beingjust plain cool, plus the boss was easy and the boss battle BGM was cool.Hyrule Castle and the grounds to Ganon’s Castle were cool to explore.In MC, the dungeons I loved were:the mountain dungeon (where you fight Gleerok) and Dark Hyrule Castle.however I hated the Great Bay temple.I like the Zora and all, but the dungeon is just to…machine like, and I hated the BGM, it sounds like some mad person is trying to get out (or its Gyorg).

    I can honestly say I had no trouble going through the OoT:MQ Spirit Temple. I’m just the type of person that does mundane tasks in games with relative indifference. For instance, I have never minded going through the OoT Water Temple through out the 20 something times I’ve been through the game.
    On the subject of OoT Water Temple being one of the most hated, I I remember having a lot of trouble with the Water Temple my first time through becuase of the aforementioned small key behind the Long Shot. I could have sworn checking behind it and finding nothing, but when I went back after a week’s worth of frustration I noticed that darn time block. I was estatic, but that definitely annoyed me. Other than that I didn’t mind raising the water up and down and I love fighting Dark Link to no end (because I fight him the HARD way), so Water Temple is one of the best in my book.

    I don’t really get how the ALttP Ice Palace is so convoluted. It was actually a walk in the park for me. I had no trouble backtracking and I really enjoyed how straight forward everything was. Then again, I played this after I played OoT, and after the Water Temple I pretty much knew how to think for the Ice Palace. Perhaps this works vice versa?

    I’m starting bid at 50 ruppees…*clears throught* sorry, we’ll do that later, eh?Anyways, the most unique dungeons to me were the Moon Dungeons, since they were different (and difficult) in their own way.

    I guess Ganon’s Tower in Link to the Past was a bit challenging since there are a bunch of different paths in the basement, Ganon’s Tower in OOT was pretty hard, aren’t the last dungeons suppose to be the hardest ones?

    It was harder in OoT: MQ. And I agree that the MQ’s Spirit Temple was pretty cruel.

    what happened to the LA dungeons? I spent over 2 hours trying to beat eagle tower, that was a while back though, I should replay it sometime soon and see how long it takes me.

    I thought out of all the dungeons, the most scenic was the spirit temple. I guess it depends on what you find beautiful, for instance some might say something natural like a forest, while others say the pyramids impress them more. I’m the pyramid type of person, and I definitely enjoyed exploring and viewing the great 3D work of art that is the spirit temple

    I HATED the Ice temple in Alttp, It took me forever to finish, after about 4 playthroughs though I finally got it.

    I don’t agree with the forest temple being the most beautiful. The court yards are not that great and they have all of those stupid flowers that attack you in it and also the twisted coridoor is one of the most ugly things i’ve seen in a Zelda temple.

    evil link said:

    I don’t agree with the forest temple being the most beautiful. The court yards are not that great and they have all of those stupid flowers that attack you in it and also the twisted coridoor is one of the most ugly things i’ve seen in a Zelda temple.

    Sahasrahla say, “He who disagrees but provides no alternative cannot disagree.” What dungeon do you think would be most prettyful?

    Eagle’s Tower is the only Zelda dungeon I can recall that nearly made me cry when I somehow (through some weird, cruel glitch) got that all important shell stuck, which meant I could not destroy the pillars, which meant I could not progress. I think I had to abandon that game in the end. So far through as well…*weeps at the memory*

    As far as why people hated the OoT Water Temple, I hated it because of the Iron Boots. But it also gets props from me for the completely eerie scenery during the Dark Link fight. I think I shuddered when it dissolved afterwards. I agree that the Forest Temple is the most beautiful, but if we’re going by single rooms, the Dark Link room one wins in my book.

    To be honest I found the Temples in Wind Waker to be bland and boring they were just too easy, did they make this one easier to bring in the new Zelda gamers?

    BTW my fave Temple music is the Forest Temple theme but my fave over-world theme is the Gerudo Valley theme because nothing is cooler then jumping that bridge whilst rideing Epona or diveing off the ledge into the water below.

    well my favorite temple is the fourth one on M.M its not only the longest but they got the danceing mummies and the song and those awasome nija masters were realy cool i mean that whole area was a dungeon lol

    Nice choices. I also think the Forest Temple in OoT is the most beautiful- those rooms with the wells arevery nice.

    I agree. Forest Temple is very effective, and the most, shall we say, atmospheric of all the temples. It’s also fitting, that its the first temple that Link comes to as an adult. Seeing his childhood home infested with Deku Baba’s, and the whole mysteriousness of the Forest Temple. Very effective indeed.

    If it weren’t for all the baddies, I wouldn’t mind living there. That or the Wind Temple in TWW. :D

    I personally think the Earth Temple was the most beautiful, but then again, I like those scary dead-type things.

    And the dungeon I hate the most is Snowhead. When you’re high up in that central room, you can very easily take one wrong step and slip down to the very bottom. SO annoying.

    I’m having a hard time remembering the dungeons from the earlier games. I should really replay them sometime.

    • 39. TSA says:

    I made a really long response…and it vanished…

    Sam the Cucco stole it. I saw him.

    Too bad we can’t make our own dungeons, that would be cool.You know, to have our own traps to control, monsters of our choice, at anyworld we want, with our fave BGM and stuff.

    In my oppinion the spirit temple from oot was the most beautiful dungeon. I love the whole giant rock in the middle of an endless desert with a very well done dungeon inside. I’ve started over since then and I’m stuck in the bottom of the well in kakariko village. You should have made a category for most freakishly scary dungeon. I automatically nominate the shadow temple from oot. I almost had to mute the volume so as not to keep looking over my shoulder expecting a stalfos or redead or even a gibdo to be behind me. just waiting for me to turn around so it could suck the life out of me *shudders*. I played that dungeon at night which made it worse. the music from the forest temple and fire temple from oot were kind of spooky too. The atmosphere of the forest temple was also creepy. I mean, a giant temple infested with ghosts and monsters deep in the forest where there is almost no escape. SCARY (am I a wimp for that?)! In conclusion ZELDA ROCKS!!!

    The Missing Link said:

    As far as which dungeons didn’t get mentioned, it’s so hard to list every single memorable dungeon out there and still keep yourself to a list of ten. I mean, I could easily start listing every dungeon from every game, but you guys would get tired of me going off about a quarter of the way through. ;)

    Dungeons that I initially thought of but didn’t have room for:
    Level Seven, LoZ second quest—Has two “Leave your money or your life” rooms
    Grand Palace, AoL—It really is pretty annoying
    Misery Mire, LttP—The maze aspect of that was really good, and pretty difficult to figure out what to do next
    Turtle Rock, LttP—The dungeon was all about magic attrition, although if you’re good, you can get through it without a green potion
    Eagle’s Tower, LA—The best part about this dungeon is the 4F that you can never reach… because you have to destroy pillars that hold it up (causing 4F to crash down on 3F)
    Snowhead Temple, MM—C’mon, freezing half of the doors just isn’t fair!
    Great Bay Temple, MM—The massive puzzle of currents is very unique. Of course, need we mention the Giant Fish of Doom™?
    Sky Temple, MC—Not only is flying on clouds cool, but the hidden cruelty is that you fight from 1F to 5F… only to drop down to 1F… and then have to get to 5F again.

    You know, the only thing that REALLY got on my nerves was not the Sky Temple (Yes I had the annoying experience of falling through a hole and getting hugged my a gibdo) was the time when you fight Vaati. Now, don’t get me wrong, Vaati, Princess Zelda probably could beat him with a single slap, but getting there is ANNOYING!!! Once, I got stuck in a corner with the darknuts, and the third bell rang, I was like, NOOOOOOOOOO!!!
    Then again, I did beat the 3rd boss of Ooa and my SP’s power ran out…. +Shall I mention the time where I lost 1 stinkin key in that same dugeon and litterally had to restart the entire game.

    Hi im new but wow……talking about the spirit temple in ootmq was pretty puzzling…i mean that one room when your an adult and that you have to play the song of time like a million times!!!! just to get a stinkin’ box to hold down one switch! and that only opens one door…. i couldn’t figure the thing out in that room untill i went on the offical website to get it…i hate to admit this but i never finish tloz and ZIIAol…..im stuck on them…im only on the 4th dungeon on tloz and the 2nd on on zIIAol….im not a very old school gamer. Ive beaten all the other zelda games but four:
    1)Tloz
    2)ZIIAol
    3)Tlozooa
    4)Tlozoos

    Arrg, all of LoZ was a pain for me (BUT I DID IT!, WITH ABOUT 50 SOMTHING DEATHS!) and im ‘very’ slowly going through AoL, but ye as annoying as the water temple is, i like it because it has a realy random boss (godess morphas werid) and the very skilled Dark Link (who can be beaten with just a sword and a red bottle or 2 of milk honest!). And i know it doesn’t really count as a dungeon since you dont have to do those mini dungeons but inside the moon in MM comes close to taking many of the titles here (espically most annoying and beatiful).

    Most beautiful dungeon is Dragonroost, period. I never got over the fact that they made the fire-themed dungeon the first in the game, and managed to make it have the best atmosphere, most interesting, most beautiful, and overall best dungeon of the game. So many clever tricks too, like having to chuck a burning stick at the wood boards. Then the rest of the game deteriorated.

    I never played Zelda I and II, so I’ll take others word for it about their difficulty. My hardest game was LttP, but only because I was a toddler trying to beat it.

    Which dungeon had the hardest puzzle? After spending two hours in a particular room, I can attest the Crown Dungeon of OoA. Or I would, but then again I stopped myself from using the Cane. Trying to move three sets of blocks, each set moving in tendem, onto eight tiles, was, quite frankly insane. I suggest others try and do it without the dungeon item.

    Oh, and I hate the Water Temple too. If only for that one key. And I’m betting everyone is talking about the same damn key.

    Why doesn’t anyone read the instructions?It makes perfect sense, ne?I can’t beat a Zel game without my player’s guide ^_^ My other weakness is that I’m slow, so I couldn’t get to Vaati in time, even if my life depended on it (wait never mind) so anyways, the best way to beat a dungeon is to know what your doing (and my sib has no prob finding that one key, they should be called Eagle Eyes) or is this that “True men don’t ask for help” thing?

    I don’t know, but I sure loved the Spirit Temple - it is always best to save for last XP But that notorious Water Temple…the very reason I can never do speedruns.

    DIE!!!!!! *stabs Lake Hylia and its wretched, vile temple*

    I would have to say that my most hated dungeon is the Water Temple from OOT: MQ. I knew how hard the Water Temple was in OOT, so I was expecting something far more difficult in OOT:MQ. I defeated the MQ Water Temple in 15 minutes! From the moment on, the MQ Water Temple became my most hated dungeon for being so easy.

    Sephiroth_one said:
    I’m surprised that the Great Bay temple from Majora’s Mask didn’t get mentioned, because that dungeon gave me nightmares. Anyone else have trouble? Hello? Am I just a lamer?

    Haha no you are not. It took me forever to get that one! And my sister didn’t help at all, saying that I should just look it up on GameSpot or something. Now where is the fun in that??

    Forest Temple was definitely my most favorite temple ever! I like to randomly go back through it when I have nothing else to do on OoT. But I also love the Spirit Temple. It’s just so … calming … Ok now I know you guys think I am psychotic!

    As for the Water Temple being the most hated, yeah it did frusterate the hell out of me, but I can never diss anything from OoT, just because I love it.

    I actually liked Jabu-Jabu’s Belly in OoA, because I really loved swimming around in that mermaid suit. I thought it was fun! And the Mermaid Dungeon was fun, for the same reason.

    I know it isn’t really a dungeon, but Crescent Island really really annoyed me! Not the dungeon part of it, but actually getting to the dungeon.

    The Stone Tower was very strange to me. I had a lot of difficulty with the Great Bay Temple, then they threw out that one! It took me a very long time for me to finish MM for the first time.

    I’m sorry to say that I had never played ALttP on the original Nintendo, but when I played it on GBA, I found some of the dungeons to be extremely trying. As in I would get frusterated very very easily when I was in a dungeon.

    Whoops sorry about that… I don’t know why, but it quoted what I said too

    The Missing Link said:

    evil link said:

    I don’t agree with the forest temple being the most beautiful. The court yards are not that great and they have all of those stupid flowers that attack you in it and also the twisted coridoor is one of the most ugly things i’ve seen in a Zelda temple.

    Sahasrahla say, “He who disagrees but provides no alternative cannot disagree.” What dungeon do you think would be most prettyful?

    Ok I guess that the court yard is quite nice making that part the most pretty. But still up on the higher floors where it is dark and theres the ghost paintings and the twisted coridoors which is quite ugly. So it kind of is the most pretty temple that I can think of but also it is kind of ugly in some parts.

    But you still didn’t answer TML’s question!

    Every January I like to replay every single Zelda game from the original to Wind Waker its just so fun to follow the progression of the series its also interesting to compare the Dungeons in each game to see where all the ideas originally came from

    • 55. TSA says:

    Getting the Cane of Somaria before the Ice Palace is not cheating…that’s rediculous. Zelda is open-ended. I seriously doubt the creators would call that cheating, too.

    Robert, that sounds like a great idea! Though maybe I’ll get the original, and then try and beat every game through before Twighlight comes out. That could be a real challenge, especially with all this other stuff going on in my life.

    Uhh…. am I a wimp for saying that the Shadow Temple in Oot was the most evil, vile, wicked, THING in the whole Hyrule!!!! What ware the creaters thinking when they put the gulintines in there? And the Wallmaster….. and the redead….. Hehe…

    TSA said:

    Getting the Cane of Somaria before the Ice Palace is not cheating…that’s rediculous. Zelda is open-ended. I seriously doubt the creators would call that cheating, too.

    TSA, you seriously need to get a sense of humour. ;)

    Masamune said:

    I think Great Bay Temple would give Earth Temple from TWW a run for it’s money. The turning of the gears was a rather complicated puzzle. Although to be fair, it comprised of the dungeon’s entire puzzle and not just a single room.

    So agree here. You had to time those Fire and Ice Arrows at *exactly* the right moments… Such a pain!

    thebawp said:

    * I hate Water Temple. I just hate it. The water levels thing is the most annoying, banal exercise I’ve ever had to go through in a Zelda dungeon. As a result, on replays of this game, I’ve always handed the controller to my sister. I refuse to have anything to do with it. *kicks Water Temple*

    * I’ve never found the Forest Temple beautiful at all - it’s incredibly creepy and bizarre. *shudders* Welcome to adulthood Link, it’s time to mess with your mind ;)

    Agree with everything you just said right there! Testify, brother! The Water Temple is a pain in the arse, and the Forest Temple was bizarre and creepy…

    But the Shadow Temple beats the pants off any dungeon in the creepiness department. The first time i played that, it was late at night and i was home alone… and i was ten. Not a good idea… ::shudders:: ReDeads, Floormasters, Wallmasters… and guillotines that could decapitate Link in one fell swoop! …Okay, not really, but i had a nightmare that night that one did and I freaked out. ::shudders::

    Am I the only one who thought the Shadow Temple was easy, seriously I beat it in three hours on my first try.

    Robert-UK said:

    Am I the only one who thought the Shadow Temple was easy, seriously I beat it in three hours on my first try.

    Nah, I thought it was easy as well. Except for the boss. I was too stupid to realize I was supposed to use the Hover Boots during that battle, so he actually killed me once. :(

    i’m just wondering if any of you realized how similar the boss from the shadow temple in oot, bongo-bongo, and the boss from the tower of the gods in WW, gohdan, the great arbiter, are almost the exact same thing.

    I thought the shadow temple was creepy and hard, but Bongo Bongo was stupidly easy. I don’t even think I lost a full heart on that fight.

    Shadow temple was creepy i agree. It wasn’t hard though. And yes I despised water temple in OoT. But I loved the spirit temple and forest temple in OotMQ.

    I didnt use the Hover Boots whilst fighting Bongo-Bongo abd I still won.

    Right now, I’m hating level 8 of the original Zelda game. That thing is annoying. THe shadow Temple was the hardest for me though. I’m prone to sounds and the music gave me the heebee jeebees. Probably a reason there is no midi out there for it. I love solving the puzzles, though. But the undead things…talk about a nightmare… And what about level 8 of Link’s Awakening? That thing made me so mad so fast…

    Robert-UK said:

    I didnt use the Hover Boots whilst fighting Bongo-Bongo abd I still won.

    me neither. You’re supposed to use the Hover Boots…?

    I guess it helps if you get pushed off the Giant Bongo, lol

    Quote by Evil Link:Ok I guess that the court yard is quite nice making that part the most pretty. But still up on the higher floors where it is dark and theres the ghost paintings and the twisted coridoors which is quite ugly. So it kind of is the most pretty temple that I can think of but also it is kind of ugly in some parts.

    Ah c’mon EL, there’s the beauty, the nature, the sense of history crawling through every crack and nanny in that temple, its just screaming to be ventured into.The Ghost sisters that haunted the place gave it more mystery, its perfect, no other temple is like the forest temple.

    The Earth Temple in WW is one of my favorite dungeons. The whole place was like a giant crypt and reminds me the most of the original zelda.

    This was flippin awsome. I hate the Water Temple SO MUCH!!! Though, in my opinion, Dark Palace in Alttp is the most annoyin just because you have to go through that crap with the monkey just to get in. I am dissapointed about one thing, no dungoens from Link’s Awakening made it onto the list. Just so sad… *sob*

    forgot to mention this, but The Slime Dungeon from LA is the most annoying for me, if you go the wrong way with your ONE key and FOUR locked doors, and save, like I stupidly did, of course, you have to start over. GOD THAT SUCKS!!!

    HATE… SLIME DUNGEON… SO MUCH… GRRRRRRRRRRRRR!!!

    I love the Forest Temple, too… if it were to be de-monsterified, I’d live in it! The Spirit Temple is really gorgeous as well, though. It’s so… opulent.

    I was… okay with the Water Temple. I got stuck on that infamous key and wanted to cry. And is Dark Link *supposed* to be able to jump on top of your sword and knock you over when you try to strike him, or is that some kind of glitch in my game? I couldn’t beat him and wound up just using Din’s Fire on him over…and over… and over again until I finally won. It was demoralizing.

    I can kick his ass so easily these days, the trick is to not to Z/L Target him then slash at him, then turn around and start slashing again as he always appears right behind you.