I’ve spent the last few days with extreme writer’s block, attempting to piece together some insightful and meaningful article for ZeldaBlog. But, after two days of self-inflicted, desk-related concussions I gave up and started looking at those nifty pictures of the new Revolution controller. And then, I gots ta thinkin’—how would this new controller be applied in Zelda games? What are its possible uses? How could it have been used in previous Zelda games?
Moreover, in Ocarina of Time, imagine how much cooler fishing would have been if rather than using the N64 controller to fish, the new controller had been available. Say you’d pull back the controller to imitate the motions of casting a line, holding the B-trigger as you do so. Then, you let loose the swing, letting go of B, “casting the line” and having the game register your achievement with a satisfying “plunk.” Loaches beware, eh?
The controller also would have added a great new depth to the utilization of the Wind Waker instrument in the Zelda game of the same name. Rather than using the joystick for the flourishes of the Wind Waker, imagine using the controller, swinging it as elegantly as one can a peripheral from side to side and up and down and hitting the A and B buttons as appropriate to play the proper tune. Surely this would add a degree of complication to the game, but how much more interesting would the instrument system have been.
Now, let’s move away from the past and consider the games ahead of us. From what we know, clearly Twilight Princess will be a GameCube title, and thusly not be the first Zelda title to use this new controller. Nevertheless, the next main console Zelda game (the “revolutionary” one that Shiggy is promising us) will most likely use this controller and be on the Revolution system. As such, we can freely speculate how this new game will use the controller for its “everyday” functions.
Many have already written on the controller’s ability to change how swordplay is done in Zelda, but let’s go a little more in depth. I envision the system as follows, say you want to slash horizontally or vertically, you would hold down the B-trigger and then swing the controller in your desired arc, slaying all sorts of evil in your wake. Say you preferred a simple stabbing, then just point at what you want to die (to quote Homer Simpson) and hit the B-button. Imagine how epic sword battles could be now that rather than just hitting the sword button over and over again, letting Link do the hard work of deciding how to attack, you had to physically engage an enemy in sword duel!
This may be a drawback for some (perhaps making the game too hard, or complicated for what seems to be Zelda’s current target audience), though it would also add an artful new depth to Zelda, one worth exploring by Nintendo’s advance teams for the applications of this new peripheral. (And we know they’re reading ZB, right?)
Anyways, other functions that come to mind (excluding the aforementioned fishing and bow firing) include taking the reins and using them to motivate Epona whilst riding her (rather than offering a carrot) or using the pointing ability of the controller to search rooms and push/pull blocks.
I’m very excited to see where Nintendo can take this new controller, and the depth it can add to the Zelda series that we have not been able to experience beforehand due to the clunkiness of the standard controller.
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